Impact of immersive learning on procedural memory

Immersive learning, often achieved through technologies such as virtual reality (VR) or augmented reality (AR), represents a revolution in education and professional training. Its impact on the development of procedural memory, which is the ability to remember how to perform certain tasks, is increasingly recognized. This article explores the benefits of immersive learning for procedural memory.

Definition and importance of procedural memory

Procedural memory is a subcategory of long-term memory that concerns the acquisition of motor and cognitive skills. It allows individuals to perform tasks without actively thinking about them, such as driving a car or playing a musical instrument. In an educational and professional context, developing this form of memory can significantly increase efficiency and performance.

Neurological foundations and mechanisms

VR and AR immerse users in interactive environments that intensely stimulate brain regions associated with procedural memory, such as the motor cortex and striatum. Neuroscience studies have used functional magnetic resonance imaging to show that these environments engage the brain in ways similar to real-world physical practice, strengthening motor and cognitive skills through task repetition in a controlled, realistic setting.

Practical applications and case studies

Research from Stanford University showed that surgeons trained via VR simulators performed 29% faster and made 37% fewer errors than those trained via traditional methods. La VR permet de simuler des opérations chirurgicales, offrant une répétition sans risque des procédures.

Language learning

A 2021 study found that immersion in a VR environment where learners practice the language in real-world contexts not only improves procedural memory but also builds confidence using the language in practical situations.

Military and aeronautical training

VR flight simulators have long been used to train pilots, allowing them to memorize flight procedures without the risks associated with flying a real plane.

Training in technical procedures and gestures

At Bridgestone, a virtual reality tire manufacturing training simulator produced by Audace is part of a blended learning course combining theoretical and practical content. Operators deepen their theoretical knowledge of different machine tools via e-learning; then, with this first training completed, they train in technical operations on the virtual twin. Finally, the learner can put their training into practice on a physical twin and practice the different operations by activating, in particular, their muscle memory.

This comprehensive training course made it possible to increase productivity as well as employee safety by reducing security incidents and non-quality problems by 30 to 50%. Furthermore, significant economies of scale have been achieved: the immobilization of material production resources required for training has been reduced by 80% and the immobilization of human resources by 90%.

Benefits and motivation

Beyond efficiency, immersive learning in VR is often more motivating for learners. A study from Ohio University found that student engagement was significantly higher during VR learning compared to traditional methods. Total immersion helps maintain concentration, reducing distractions and increasing information retention

Immersive learning is therefore a powerful tool for the development of procedural memory, providing more engaging, effective and safe learning methods. As technology continues to evolve, it is likely that its use will become even more widespread, transforming traditional methods of education and job training.

Industry: 7 key skills mastered thanks to immersive training

In an environment where innovation and competitiveness are essential, rapid and effective training of your employees is a major asset. Immersive technologies offer a superior learning method to traditional techniques.
For nearly 25 years, Audace has been at the forefront of Immersive Learning, supporting big names in the industry in the deployment of innovative and efficient immersive solutions.

In this webinar organized in partnership with France Immersive Learning, Jérôme Poulain, Associate Director of Audace and Yann Leurent, VR Product Manager, will share in-depth insights on the specific skills that immersive training can strengthen in your employees.

You will also explore case studies showing how industrial leaders have optimized the performance of their teams using this technology.

Whether you are an HR professional, training manager or operations manager, this webinar is designed to give you the tools and knowledge you need to transform training in your business and unlock the full potential of your employees.

Fill out this form to receive the webinar.

Go beyond the boundaries of training: 10 reasons to adopt immersive learning

Immersive technologies such as virtual reality, mixed reality and augmented reality can radically transform the way people learn and grow in business. For nearly 25 years, Audace has been at the forefront of this learning method, supporting its clients in the deployment of innovative immersive training.

In this new webinar, hosted by Jérôme Poulain, Associate Director of Audace, you will dive into the captivating world of immersive learning and discover the undeniable advantages of this educational approach in professional training.

Discover how immersive learning, by increasing learner engagement and significantly improving information retention, goes beyond conventional approaches and reinvents training journeys.

In the program :

  • The basics of immersive learning: definition and associated technologies
  • The key benefits: Discover how immersive learning offers an incomparable learning experience, promoting engagement, motivation and knowledge retention.
  • Inspiring case studies: Discover concrete examples of successful deployments of immersive training in various sectors of activity.
  • Cost and ROI: Analyze the initial investment necessary to implement immersive training, as well as the economic impact and long-term benefits for your business.
  • Questions/Answers: Take advantage of an interactive session to ask Jérôme Poulain your questions and obtain personalized advice.

Join us to understand how immersive learning can transform your approach to training and improve the performance of your business!

Fill out this form to receive the webinar.

See you at the Learning Technologies 2024 show

The flagship event in the field of learning and educational technologies is coming!

Audace will meet you at the Learning Technologies 2024 show on January 24 and 25 at Paris Expo – Porte de Versailles.

Come share your questions with us, discuss your specific needs and share live demonstrations on stand R21!
Our teams will be happy to explain to you how our innovative training solutions can boost your company’s performance and help your teams excel!

We tested for you: Meta Quest 3

The Meta Quest 3 pushes the boundaries of virtual and mixed reality with its elegant design, with its 4K screen offering a resolution of 2064×2208 pixels per eye, offering sharp and detailed images, and its powerful processor which allows for a fluid and responsive immersive experience . In addition, its starting price of €549.99 in the 128GB version (€699.99 for 512GB) is, as Mark Zuckerberg said, “the best general public mixed reality headset” currently available. Mixed reality, which allows the real and virtual world to be merged, adds a new way of interacting in a universe that we know. An Audace employee tested it for you and offers their feedback.

Yohann tested it for you

Grip, headset design, comfort of use

“From the moment I placed the headset on my head, I appreciated the design and texture of the controllers offering a very pleasant grip. The strap, although not offering extremely comfortable support, remains acceptable. »

Ergonomics / UI

“The controllers, visually revisited and reminiscent of those of the Meta Quest Pro, appear very ergonomic. Using your hands to interact with the menus is a particularly nice feature, allowing you to navigate easily and intuitively. The ability to grab a menu and position it in my field of vision, open another page, makes for a very smooth user experience. »

Mixed reality

“As soon as the headset is turned on, immersion in the world of mixed reality is immediate. Mixed reality, based on two front cameras and an environment sensor, offers impressive quality, contrasting sharply with previous generations like the Quest 2. The passthrough function, allowing objects to be caught in the real environment, marks a notable progress. »

Performance

“The Snapdragon XR2 Gen 2 processor, surpassing those of the Quest Pro and Quest 2, ensures excellent performance without slowdown or drop in frame rate. The autonomy of the headset is another strong point, allowing continuous use for two hours with an energy reserve for another half hour. »

“To evaluate mixed reality, I tested the game “First Encounters”, where the precise scanning of the room I was in offered me a harmonious superposition of the game on the physical environment. Likewise, in “Expect You To Die: Home Sweet Home”, the intuitive handling of the controllers made the interactions natural, which allowed me to solve the puzzles (exciting by the way) with hyper-realistic effects in my own living room. »

Below we can find a table of the positives and negatives of this new Meta Quest 3:

Strong points weak points
Well detailed image, high resolution, Pancakes lens for increased sharpness Helmet strap not very comfortable after
long session. Maybe improved by the strap
elite offered by Meta (€79.99) or by others
solutions offered by accessories sellers.
Superior performance, fast refresh rate Charging port and jack cable are not on the same side
Quality mixed reality in color, better immersion, precise hand tracking Batteries for controllers. However, this allows for longer runtime than batteries and instant changeover if the batteries run out.
Automatic recognition of the environment and “VR face” objects at the end of the session (marks on the face after a long session)
Better battery life but… to be increased for future headsets or can be increased today via kits such as those offered by BoboVR
Affordable price (€549.99 in 128GB) No eye-tracking function.
Compatibility with a large number of titles on the Quest Store
Oculus Link possible for wired use with a computer or wireless with Wi-Fi streaming from the computer

“The Metaverse is Dead, Long Live the Metaverse”

On May 16th, AUDACE participated in the seminar “The Metaverse is Dead, Long Live the Metaverse” organized by the Aristote association at the premises of École Polytechnique in Paris Saclay. AUDACE was able to share its experience with the Metaverse during a Use Case dedicated to the use of this type of platform in professional training.

Despite its young age, the Metaverse already wears a cloak of shadows and speculation. Like the phoenix, the Metaverse disappears and reemerges, always more fascinating and promising. How can we ensure the long-term sustainability of this type of platform? How can we make it efficient for professional use, especially in training?

The Metaverse: A constantly evolving virtual universe.

The concept of the Metaverse refers to an online virtual world that provides a shared and persistent digital space where users can interact and engage in various activities. It is often described as a space where the boundary between the real world and the virtual world becomes blurred, integrating elements of virtual reality, augmented reality, online gaming, and online social networks. Users are represented by avatars and can contribute to the creation of content and the evolution of the virtual environment.

The history of the Metaverse dates back to ideas and concepts that have emerged over the decades. Neal Stephenson popularized the concept in his science fiction novel “Snow Crash” in 1992, depicting a virtual world called the “Metaverse.” The early incarnations of the Metaverse can be found in the virtual worlds and massively multiplayer online games of the 1990s and 2000s. The emergence of immersive devices such as VR and AR headsets has brought new perspectives to the development of the Metaverse.

Closely linked to the Metaverse, video games contribute to its popularity.

The future of the Metaverse: Virtual meetings, digital economy, and ethical challenges.

As for the future, the Metaverse’s future is constantly evolving and generating increasing interest. It could become a virtual meeting place for people from all around the world. Furthermore, it facilitates the digital economy with commercial opportunities and virtual marketplaces. Lastly, it stimulates creative and cultural collaboration. However, it also raises challenges and ethical questions. These challenges include privacy protection, online security, and content regulation.

That is why the development of the Metaverse depends on several key factors, such as technological advancements and investments from companies. It is also important to consider user adoption, interconnectivity, and standardization. Lastly, there are virtual economy and monetization considerations, as well as regulations and legal frameworks.

Towards immersive and collaborative learning...

In the professional domain, the Metaverse can be used to enhance remote meetings and collaboration. It can also be employed for training, learning, and creating virtual workspaces. For businesses, it is even more relevant for organizing professional events, data visualization, and modeling. Finally, it can also be involved in business-to-business commerce.

Specifically in terms of education, the Metaverse goes beyond immersive learning. It promotes immersive and collaborative learning. Learners can practice with colleagues from around the world in the Metaverse. They can also work with a trainer on a digital twin, solve problems, and share ideas, regardless of their geographical location. They can also benefit from multi-user simulations of work situations and interact with each other without taking risks. Audace has already had the opportunity to successfully develop initial Metaverses for companies like Orano and AFTRAL.

In conclusion, the Metaverse is an ever-evolving concept that offers a potential for innovation and transformation in various fields, from the gaming industry to the digital economy and professional training. Its future will depend on technological advancements, user adoption, corporate investment, and the establishment of appropriate regulations.

ORANO - Serious Game - Prévention des risques
BRIDGESTONE Assemblage Final
VERTEXA (TCA) - Serious Game VR
ORANO Smart Maintenance Manuella RA
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When VR becomes simple and ergonomic

AUDACE is particularly attentive to the technological advancements of virtual reality, which is constantly evolving. Every new release, every new announcement is a step closer to a more accessible, immersive, and affordable VR experience.

Standalone VR headsets are a major advancement in the field of virtual reality. They do not require an external PC to operate and are capable of running complex virtual scenes on their own. This technological advancement offers numerous advantages and opens up many opportunities for simulators and digital training.

To illustrate these advantages, Audace has chosen to showcase two of its off-the-shelf simulators: the Auxiliary Crane Driving Simulator and the Aerial Work Platform (AWP) Driving Simulator.

The auxiliary crane is a device mounted at the rear of a truck cabin and is used for lifting heavy loads or pallets. The Aerial Work Platform (AWP), on the other hand, is a mobile personnel lifting device composed of a platform or basket operated by an operator who needs to work at heights. Both of them are operated using a control box with buttons.

The simulators are training tools for safely operating these machines. They provide training on the proper usage of these vehicles while ensuring safety. They allow for preparation and recertification for the CACES® (Certificate of Aptitude in Safe Driving) qualification.

In a virtual environment such as a construction site or a warehouse, the simulators offer learners the opportunity to operate various vehicles and engage in a series of scenarios that they must master, including:

  • Operating the controls of the vehicle
  • Setting up the vehicle in the work area
  • Identifying the various risks associated with the use
  • Practical use case scenarios

To provide a training experience that is as realistic as possible, Audace offers solutions that go beyond virtual reality (VR). With our simulators, learners have the opportunity to use the actual remote controls of the equipment. This allows them to gain initial experience that can be easily transferred to real-life situations.

The advantages of standalone VR headsets

Until now, Audace simulators have been operating with a wired VR headset connected to a PC. Recently, the decision has been made to transition them to standalone VR headsets. This change in technology allows for the optimization of our solution by eliminating the need for an auxiliary PC. However, it requires a rethinking of the connection to the remote controls, using Bluetooth technology.

A standalone virtual reality solution

With the elimination of the auxiliary PC, only the headset is now required to operate the simulators. This evolution presents several advantages, such as the elimination of cumbersome cables, simplified operation (everything is managed through the headset), and increased reliability (due to the reduction of devices to maintain). Moreover, this transition allows for cost reduction through savings on PC and VR headset expenses. The standalone version is more financially accessible compared to the wired setup.

A more flexible VR headset ecosystem

With the OpenXR standard, Audace can make its range of simulators and future projects compatible with all models of VR headsets. OpenXR is a programming standard followed by all existing and upcoming virtual reality headsets. By using this standard, Audace develops virtual reality interactions that work across all headset models, providing a seamless and flexible experience. As a result, Audace can offer its clients the VR headset that best meets their needs, regardless of software constraints. This increased compatibility provides an improved user experience and facilitates the selection of the appropriate headset.

A wireless remote control

The transition to standalone VR headsets brings a significant improvement to the use of simulated vehicle remote controls. In collaboration with its partner Itowa, Audace is working on the development of a wireless control box, enabling its solution to be free from any type of cables. This advancement also has the advantage of reducing the setup and installation time of the solution, making it more user-friendly. The other benefit is that it helps reduce costs by eliminating the need for the radio beacon, which was previously required for proper operation.

A wireless remote control

The latest technological advancements in finger tracking, allowing real-time tracking of hand and finger movements, are now available on most VR headsets and have greatly improved in robustness in recent years. Whether it’s making selections in scenario menus or navigating within the virtual world, interactions rely solely on the cameras integrated into the headset. The addition of an additional camera on the front of the headset, such as the Leap Motion sensor, is no longer necessary.

This results in increased autonomy for learners.

With these various advancements and the integration of new interactive menus directly in the headset, Audace simplifies the use of its solutions. As a result, learners will be able to quickly access simulator scenarios and navigate through them independently, without requiring intervention from the instructor through the PC interface, as was previously required.

The factors influencing of the ROI of an immersive training

When it comes to developing virtual reality training tools, a common question arises: What is the return on investment (ROI)? AUDACE carries out numerous projects in virtual reality. Indeed, AUDACE can help you estimate the return on investment (ROI) of VR experiences. AUDACE is even able to unveil certain additional benefits that were not initially envisioned.

First ROI factor: Cost reduction related to training.

Each training content project has its own specificities, whether it’s job discovery, awareness, training on complex operations, or equipment operation. There is no mathematical formula that can measure the cost savings achieved through immersive training and is universally applicable to all situations. Nevertheless, it is possible, by taking the time to reflect and considering observed assumptions from existing projects, to estimate the cost reduction associated with this training modality. The calculation takes into account various factors such as:

  • Reduction in training time (~50% for a technical vocational training initially offered through an apprenticeship program).
  • La réduction des frais logistiques de la formation (location de matériel, frais de vie, …) : la formation vient à l’apprenant et non l’inverse.
  • Reduction in the immobilization of productive resources dedicated to training. In the case of creating a dedicated digital twin for training, it is possible to retain all production resources (human and material) without immobilization.
  • Reduction in costs of “wasted” raw materials due to errors during training or lack of practice in job placement.
  • Reduction in candidate dropout rate. Indeed, certain professions can have demanding working conditions (environment, physical exertion, stress related to operations, etc.). A virtual reality training allows learners to gradually become familiar with the profession and its constraints. This reduces the challenges of job placement.

As an example, AUDACE, in collaboration with its industrial clients (including ORANO and BRIDGESTONE), has observed that virtual training reduces the onboarding time by an average of 50%. Indeed, VR simulators allow for repetitive and varied work operations. The configuration of a VR training exercise takes just a minute! Sometimes it takes several hours to prepare the same exercise in real conditions. Moreover, all situations can be reproduced in virtual reality. Under normal conditions, it is impossible to program events such as breakdowns, incidents, etc., which slows down the progress of learners.

BRIDGESTONE - MOCKUP

2nd factor: Operational excellence of employees

VR training helps overcome many limitations and obstacles encountered in traditional in-person training.

With digital tools, it is possible to repeat operations as many times as needed. In-person training requires preparation time between two training sessions. On the other hand, immersive scenarios can be linked seamlessly without interruption. The real-time practice time during training is thus increased.

Moreover, all situations can be addressed during virtual training. Whether it’s dangerous situations for the operator, rare occurrences, or scenarios that are impossible to replicate on demand. These skills are usually acquired after several years of “learning by doing” experience.

Some of our clients have expanded digital training to a wider audience to make their teams more flexible. Once the investment for training is made, deploying it to a larger number of employees represents a negligible cost.

Furthermore, digital tools, especially immersive solutions, allow for the transmission of company standards to all users. Written work method sheets can be interpreted differently by the reader. In contrast, a scenario in virtual reality leaves no room for interpretation. AUDACE observes significant differences between the business processes imagined in the design office, the complex reality of the field, and the opinions of trainers. That is why the creation of virtual reality training is necessary. This training involves an expert trainer, a methods and processes manager, and possibly a workplace safety manager. It allows bringing together the quality requirements, operational reality, and employee safety into a single tool.

En effet, chaque serious accident costs a company a significant amount of money. Avoiding even a single severe accident is enough to make a virtual reality training financially viable.

Orano_EchafSeisme_06

3rd factor: Benefit on the company's image and attractiveness.

This third factor is more difficult to estimate and also more unexpected. A training in virtual, mixed, or augmented reality naturally has an innovative character, as the practice is still not widely spread. However, there are numerous opportunities for truly distinctive innovation: creating original educational pathways, leveraging new features of virtual or mixed reality headsets, integrating with physical equipment interfaces, and more.

Since AUDACE began creating immersive experiences, not a single year has passed without them receiving an award or recognition for their innovation.

This contributes to the attractiveness of the company. The younger generations are naturally drawn to immersive technologies. As a result, AUDACE’s creations are consistently featured in its clients’ trade shows and exhibitions. It showcases the company’s innovations, recruits young talents, and presents its products to its own clients.

To conclude, let’s recall the testimony of Sébastien Tranchant, Head of Talent Acquisition, Talent Management, Learning & Development at Bridgestone, following the implementation of a blended learning program, including a theoretical part and a practical part on a virtual reality tire manufacturing simulator (developed by Audace) and a digital twin:

« This comprehensive training program has allowed us to increase productivity and ensure the safety of our employees by reducing safety incidents and quality issues by 30 to 50%. Furthermore, significant economies of scale have been achieved. Specifically, we have reduced the immobilization of production equipment required for training by 80% and the immobilization of human resources dedicated to this purpose by 90%. Many other positive impacts have been revealed, such as the enhanced reputation of the company featured in national media outlets… »