Energy sobriety: OPCO2i is a hit with elearning!

Like all industries, the paper and cardboard industry must face the challenge of reducing energy consumption through the adoption of eco-responsible practices. In this context, OPCO2i, a cross-industry skills operator encompassing 32 professional branches, has taken the initiative to rethink dedicated training by offering a short and effective e-learning course.

The e-learning module program, aimed at employees in the sector, is designed to raise awareness about reducing their energy footprint.  Structured into five chapters, the training covers the fundamentals of energy efficiency, providing a thorough and practical understanding of this key topic.

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Lasting twenty minutes, the module immerses learners in an immersive environment whose decor is inspired by the textures of paper, cardboard and wood. In this Paper-Cardboard universe, learners play the role of testers of a new tourist stay focused on energy efficiency. Accompanied by a virtual guide, they embark on an adventure, simulating a treasure hunt and discover, step by step, the main principles of frugality.

Thus, at the end of the training, the learner is able to define what energy is, to cite the different areas of consumption in the office or factory, and to identify the right reflexes to reduce energy consumption. . If the training is not certifying, it remains accompanied by an additional summative quiz requiring a success rate of 70% for certain companies which wish it.

For an optimal user experience, digital training offers various features, such as the ability to pick up where the learner left off, save their progress and easily navigate between different chapters. The addition of punchy titles and subtitles facilitates understanding, while the interactive activities offered guarantee learner engagement.

TARGET

Employees in the Paper-Cardboard industry sector.

OBJECTIVES

Raise awareness among industry professionals about reducing their energy footprint in their professional practices.

The weight of words – an art that transforms learning

In the world of digital learning, writing is not limited to transmitting information; it plays a key role in how learners interact with, understand and retain content. The quality of writing in digital learning has an impact on the accessibility, engagement, emotion and pleasure of learners and therefore on the effectiveness of the training.

“ What is well conceived is clearly stated, and the words to say it come easily ,” wrote Boileau. Clear and concise writing is essential for good understanding. According to the cognitive theory of multimedia learning, clear presentation of information improves learning. Breaking information into smaller units, a practice known as “chunking,” reduces cognitive load and makes it easier to understand. In addition, logical structuring with relevant (and impactful) titles guides learners, thus reinforcing the effectiveness of learning.

Dramatic, humorous or narrative, the use of a specific tone can also strongly influence learner engagement. Emotional learning theory suggests that positive emotions like curiosity or amusement improve motivation. Research in educational psychology supports this idea, indicating that emotions play an important role in information retention.

Likewise, a well-written text that is aesthetically pleasing and easy to read increases learner enjoyment, transforming the learning experience into a more satisfying activity. According to self-determination theory, intrinsically positive experiences promote continued learning. Furthermore, the use of storytelling in elearning makes the content more captivating, helping to establish emotional connections and making abstract concepts more concrete.

Another potential approach : content personalization. By speaking directly to the learner or using examples close to their world, creates a feeling of personal connection. This approach builds engagement and improves information retention, as studies of personalized learning have shown.

Accessibility, emotion, pleasure, connection… elearning writing is an art that requires special attention. By working on it, one can create elearning content that is not only informative but also deeply engaging and memorable. Such an approach not only improves the learning experience but also contributes to better information retention and greater learner satisfaction.

Innovation Audace: towards a new era of collaboration and digital interaction

The Audace innovation represents an important milestone in the field of collaborative technology and digital interaction. It allows you to receive in real time on a control tablet the images appearing in a fleet of autonomous VR headsets but also to send inputs to one or other of the headsets. Concretely, this allows a trainer to follow several learners at the same time and interact with one or more learners as they wish.

By exploring and going beyond the capabilities of services such as UnityRenderStreaming and WebRTC, Audace has developed an innovation that offers a remarkable and unique user experience.

Exploration of existing technologies

Although UnityRenderStreaming is a promising technology for streaming views between Unity applications or to local servers, it is still in the experimental phase and has limitations, particularly regarding Peer to Peer connectivity and stability. At the same time, WebRTC has demonstrated the ability to establish strong connections and transmit smooth video streams between Unity applications and local servers.

Development of a “home made” solution

Faced with these challenges, the Audace team took the initiative to develop its own solution using the Unity Mirror extension. This innovative solution creates a local network with a server-user connection, allowing real-time observation and interaction from a computer or tablet with each VR headset user.

Intuitive user interface and optimized performance

The user interface, customizable and intuitive, updates every 2 to 5 seconds for complete, real-time visualization. This method optimizes server performance and reduces the size of transmitted data, essential for system fluidity.

Conclusion: a promising future

Audace innovation is much more than just a technological advance; it represents an evolution in the way we interact in digital spaces. With its ability to adapt to specific user needs, it promises to redefine digital collaboration and interaction.

We tested for you: Meta Quest 3

The Meta Quest 3 pushes the boundaries of virtual and mixed reality with its elegant design, with its 4K screen offering a resolution of 2064×2208 pixels per eye, offering sharp and detailed images, and its powerful processor which allows for a fluid and responsive immersive experience . In addition, its starting price of €549.99 in the 128GB version (€699.99 for 512GB) is, as Mark Zuckerberg said, “the best general public mixed reality headset” currently available. Mixed reality, which allows the real and virtual world to be merged, adds a new way of interacting in a universe that we know. An Audace employee tested it for you and offers their feedback.

Yohann tested it for you

Grip, headset design, comfort of use

“From the moment I placed the headset on my head, I appreciated the design and texture of the controllers offering a very pleasant grip. The strap, although not offering extremely comfortable support, remains acceptable. »

Ergonomics / UI

“The controllers, visually revisited and reminiscent of those of the Meta Quest Pro, appear very ergonomic. Using your hands to interact with the menus is a particularly nice feature, allowing you to navigate easily and intuitively. The ability to grab a menu and position it in my field of vision, open another page, makes for a very smooth user experience. »

Mixed reality

“As soon as the headset is turned on, immersion in the world of mixed reality is immediate. Mixed reality, based on two front cameras and an environment sensor, offers impressive quality, contrasting sharply with previous generations like the Quest 2. The passthrough function, allowing objects to be caught in the real environment, marks a notable progress. »

Performance

“The Snapdragon XR2 Gen 2 processor, surpassing those of the Quest Pro and Quest 2, ensures excellent performance without slowdown or drop in frame rate. The autonomy of the headset is another strong point, allowing continuous use for two hours with an energy reserve for another half hour. »

“To evaluate mixed reality, I tested the game “First Encounters”, where the precise scanning of the room I was in offered me a harmonious superposition of the game on the physical environment. Likewise, in “Expect You To Die: Home Sweet Home”, the intuitive handling of the controllers made the interactions natural, which allowed me to solve the puzzles (exciting by the way) with hyper-realistic effects in my own living room. »

Below we can find a table of the positives and negatives of this new Meta Quest 3:

Strong points weak points
Well detailed image, high resolution, Pancakes lens for increased sharpness Helmet strap not very comfortable after
long session. Maybe improved by the strap
elite offered by Meta (€79.99) or by others
solutions offered by accessories sellers.
Superior performance, fast refresh rate Charging port and jack cable are not on the same side
Quality mixed reality in color, better immersion, precise hand tracking Batteries for controllers. However, this allows for longer runtime than batteries and instant changeover if the batteries run out.
Automatic recognition of the environment and “VR face” objects at the end of the session (marks on the face after a long session)
Better battery life but… to be increased for future headsets or can be increased today via kits such as those offered by BoboVR
Affordable price (€549.99 in 128GB) No eye-tracking function.
Compatibility with a large number of titles on the Quest Store
Oculus Link possible for wired use with a computer or wireless with Wi-Fi streaming from the computer

Elearning: a matter of immersion. Successful strategies for your courses and modules

When it comes to online training, the ultimate goal is to fully engage learners, captivating them in a way that makes them feel truly invested in the learning experience. Immersion is the key to achieving this. In this webinar, we will explore different strategies for making elearning immersive and effective.

One of the most powerful approaches to creating an immersive learning experience is to use storytelling and scenario creation.

Storytelling is a major asset. A well-told story gives context and meaning to the content. It makes content more engaging and memorable.

This is why at Audace, the creation of an elearning module always involves the creation of a creative concept from which we will build a story and a scenario.

Fill out this form to receive the webinar.

OpenXR, the key to scalability in virtual and augmented reality

OpenXR is an open source application programming interface (API) designed to simplify the development of virtual reality (VR) and augmented reality (AR) applications compatible with various hardware and platforms.

Compatibility made simple

The tool helps facilitate the compatibility of VR and AR applications with a range of equipment. We think, for example, of VR headsets and tracking devices.

Indeed, OpenXR offers the possibility of targeting both holographic devices, like the HoloLens 2, and immersive VR headsets, like those of Windows Mixed Reality, by writing code once, then making it portable over a wide range of applications. range of hardware platforms.

Example: Audace used OpenXR for digital training where an application was first developed for a wired Htc Vive headset, then quickly adapted to run on a standalone Meta Quest 2 headset. With this tool, the process was simplified and saved time for both developers and the client.

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Scalable technology

Using a common base to support multiple headsets makes things simpler. Whether for application maintenance, updates or even bug fixes. This means that OpenXR saves time. Indeed, developers can work without worrying about the specific headset used. If some headsets are not available, others can be used for development without compatibility issues. Additionally, support for wireless standalone headsets enhances application portability.

Saving time and money

OpenXR offers significant savings in time and resources for VR/AR application developers. Previously, creating an app for a particular system often required a complete redesign to make it compatible with a different headset. With OpenXR, it is now possible to develop an application only once. The latter can then be deployed on different types of helmets. This development thus avoids the tedious repetition of development for each model.

Industry standardization

OpenXR is supported by many companies in the VR/AR industry. Chacune contribuent activement à l’élaboration des spécifications et des normes OpenXR au sein de l’OpenXR Working Group. Some companies have already integrated OpenXR support into their products and platforms. They have developed OpenXR tools, libraries and extensions to facilitate the development of applications compatible with this standard. This industry standardization helps drive consistency and compatibility across different VR and AR hardware and platforms, benefiting the entire ecosystem.

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Companies that support OpenXR

In conclusion, OpenXR simplifies the compatibility of VR/AR applications. It makes them scalable and easy to maintain, saves developers time and money, and contributes to industry standardization. It is a key tool for taking full advantage of VR and AR.

Neuropedagogy: learning and memorizing thanks to digital training

Image of human head with books and other objects. Generative AI.

Educational neuropsychology, more commonly called neuropedagogy, looks at how learners’ brains work and how they can be optimally exploited in the learning process. With the advent of digital training, new opportunities have opened up to apply the principles of neuropedagogy. They thus offer more effective means of acquiring knowledge, memorizing and engaging learners.

Using neuropedagogy: Promote attention, memorization and engagement

Key 1: Interactivity

One of the keys to promoting learner attention and engagement in digital training is interactivity. Online learning environments offer a variety of interactive tools such as quizzes, simulations, educational games… These elements stimulate attention by encouraging active participation, improving the memorization of information.

A study conducted by CP-Formation showed that learners have an attention span limited to around 15 minutes. The article explains that interactions allow learners to be more attentive and engaged. This therefore strengthens their ability to remember and apply this knowledge. Indeed, they would be more engaged in their training when it integrates fun activities similar to games. Thus, attention span must be taken into account and elements requiring active participation must be integrated. And this, in order to promote concentration, engagement and above all memorization of learners.

At the heart of an imaginary trial, RPS elearning was designed to raise employee awareness of psychosocial risks.

Key 2: Personalization

Personalization of learning content is another important strategy Thanks to the use of artificial intelligence (AI) and data analysis, digital training platforms are now able to adapt courses according to the individual needs of each learner. This results in better retention because learners are exposed to information that is relevant to them, increasing their engagement.

Research entitled “Primary school in the 21st century” (Cécile Redondo, Vincent Bonniol and Karine Bernard, 2021) demonstrated that learners were more inclined to complete personalized training compared to a standard course. The authors also highlighted that the application of neuropedagogy was a catalyst for motivation. They highlighted factors favorable to training, such as reflection on the mechanisms underlying learning and the individualization of training. Thus, adapted and personalized training has a more significant impact on the emotional well-being of the learner, resulting in an increased investment in their learning.

A serious game to innovate in the training of industry personnel in the field of metrology.

Key 3: Positive emotions

Les émotions jouent un rôle-clé dans le processus d’apprentissage. Les neurosciences ont montré que les émotions positives, comme la motivation et le plaisir, stimulent la libération de neurotransmetteurs telle que la dopamine, favorisant ainsi la mémorisation et l’engagement. Digital training can harness this knowledge using techniques such as gamification. Indeed, the integration of fun elements integrated into lessons arouses positive emotions. For example, using virtual rewards, leaderboards, and challenges can make learning more engaging for learners.

The article “Neuropedagogy and serious games” (2019) revealed that learners exposed to gamification elements in training showed a significant increase in motivation and engagement, which led to better retention of skills. knowledge.

Serious game designed as a 3D guided game, following a procedure (step by step) for identifying urgent signs of seriousness.

Audacity and neuropedagogy for impactful and engaging training

Audace positions itself as a key player in the field of engaging digital training. With 25 years of experience, Audace offers solutions such as elearning, serious games and immersive learning. Using the levers of neuropedagogy applied to digital, Audace designs relevant tailor-made training courses meeting the needs of each company.

Click to find out more about our digital training

References

  • https://colloque-lp21.sciencesconf.org/data/book_colloque_lp21_fr_Axe_5_RechercheFormation.pdf#page=35
  • https://revues.imist.ma/index.php/REINNOVA/article/view/34719
  • https://www.cp-formation.com/actualite/neuropedagogie-digital-learning-mix-booste-apprentissage/
  • https://www.institut-domi.ch/la-neuropedagogie-et-les-serious-games/
  • https://shs.hal.science/halshs-03138005/

Marketing digital training: Generating enthusiasm

Marketing digital training in advance of the system is essential to generate engagement, motivation and enthusiasm among learners, which leads to a more successful learning experience and more positive results. This is why Audace offers a support strategy to maximize the benefits of your training.

Why training marketing?

Marketing digital training upstream of the system allows you to capture the attention of potential learners before they even start the training. A well-designed marketing campaign inspires them to learn more and explore what training has to offer.

Then, it helps to motivate learners. Motivation is a key factor for learning success. By highlighting the benefits and skills they will gain through training, marketing can boost learners’ intrinsic motivation and encourage them to actively engage in the process.

In addition, marketing before the training helps reduce the dropout rate. One of the major challenges of online training is dropping out along the way. A well-planned marketing strategy helps reduce this rate by preparing learners for what awaits them and building their engagement from the start.

Marketing also allows you to personalize the experience. By presenting training in a way that resonates with learners’ individual needs, it creates personal interest. By highlighting specific benefits for the learner’s career, it makes the training more relevant and attractive.

In addition, marketing creates positive anticipation around the training. This results in a more favorable attitude when starting the course, which promotes a positive start.

To do this, Audace has put in place an effective system which of course adapts to specific contexts.

All the creations that follow are inspired by the serious game “Sasha” designed for Naval on the theme of cybersecurity.

Phase 1: An appetizer

It all begins with a carefully orchestrated appetizer, comparable to a suspenseful prelude. A pre-launch video aims to pique the curiosity of potential learners by partially revealing what is to come. A mere taste is revealed, fueling a sense of intrigue that compels one to find out more.

This first note of mystery aims to pique learners’ curiosity and arouse their interest, laying the foundations for what follows.

Phase 2: Concrete Overview to Arouse Interest

The curtain rises on the second stage where the focus is on deeper discovery. Through an elaborate trailer, future learners are offered a concrete exploration of the training to come. This trailer highlights the themes and educational objectives addressed through a synopsis, a common thread. The goal is to provide learners with an understanding of what to expect and engage them with engaging content.

Phase 3: Engagement through intrinsic motivation (or the highlight!)

We know that a motivated learner is more inclined to actively invest in their learning and to retain the knowledge acquired. Thus, the next step in our approach aims to arouse the intrinsic interest of operators, thus encouraging them to actively participate in the learning process.

The third stage therefore aims to enlighten operators on the tangible advantages of the learning system. This phase involves direct communication, through channels such as newsletters or emails. The aim is to present the specific skills that operators can acquire through training. The emphasis is placed on the direct relevance of the training for their professional development.

For further ?

Learner testimonials: To reinforce the appeal of the training, nothing beats testimonials from employees who have already benefited from the module or similar training. Published on the intranet or in a newsletter, these personal stories add a human and credible touch to the campaign. Learners can then identify with the successes of other colleagues, strengthening their confidence in the potential of the training.

Continued engagement through the training platform: To maintain engagement, interaction with questions and comments can be done both through the training platform forum. This approach creates an engaged learning community that can interact and share information seamlessly. This enhances the learning experience by creating a space where learners can discuss, ask questions and exchange ideas, contributing to a collaborative and engaging learning environment.

Rewards to boost participation: To reinforce motivation and reward participation, personalized goodies can be designed. These concrete rewards reinforce the feeling of accomplishment and belonging of the employees invested in the training.

With this global strategy, Audace offers much more than just digital training. It is no longer an imposed training course but a motivating learning process. Employees become engaged learners, ready to engage in training on their own.

Firefly: the AI ​​that is shaking up the world of graphic design

Adobe recently introduced Firefly, an artificial intelligence (AI) application that has quickly garnered significant interest in the graphic design world. However, to fully understand the impact of Firefly, it is essential to look at its features, its potential and the challenges it presents.

Firefly: visual generative AI

Firefly is an AI application with two tools that work using prompts, i.e. phrases and keywords. The first tool, accessible online, draws on the Adobe Stock catalog to generate images in response to specific user requests. The first tool, accessible online, The second tool is integrated into Adobe Photoshop and focuses on image retouching, allowing modifications such as adding elements, creating backgrounds, or even dressing models , again using prompts. relies on the Adobe Stock catalog to generate images in response to specific user requests.

Firefly’s goal is ambitious: to provide creatives with automated support for image generation and editing, which could significantly speed up workflows and boost creativity. However, after several tests, including by Audace graphic designers, questions about the effectiveness of the application emerged.

An AI that has limits

One of the main challenges of Firefly is that it does not take into account the subjective aspect of graphic creation. Indeed, visual creation often involves artistic choices, graphic orientations, responses to specific constraints (client, target, graphic charter), and a true artistic sense. Firefly, relying solely on prompts, cannot capture these sensitive aspects of graphic design.

Another notable drawback is the lack of customization. If two users request the same creation at the same time, the result will be identical. For example, an AI-designed garment may appear uniform, but design preferences vary from person to person.

In addition, although powerful, the integration of AI in Adobe Photoshop still has room for improvement. It does not always allow users to modify and refine the generated elements according to their needs, thus limiting their creativity.

Firefly creations of a 3D guided game in a hospital
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Audace creation for digital training, a 3D guided game within an EHPAD
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Firefly, an assistant for creativity

The ideal approach is to view Firefly as an assistant for creatives rather than an outright replacement. It can be used to generate basic visual ideas and concepts, which users then customize by changing colors, positions, sizes, textures, etc.

In conclusion, Firefly is an interesting innovation from Adobe that opens up new perspectives in the field of graphic design. However, its potential is not yet fully exploited, and challenges remain to make it even more useful to creative professionals. Reflection on how to integrate AI more flexibly into the creative workflow could enable more optimal use of this promising tool.

Elearning, Serious Game or Immersive Learning VR: How to choose the right learning modality?

How do you determine the best approach to meet your educational goals? . Discover the advantages and disadvantages of each learning modality And maximize your learners’ engagement and retention.

Why participate?

  • Discussions with Jérôme Poulain, our associate director, on the essential criteria.
  • Exploration of the specificities of elearning, serious games and immersive learning.
  • Live answers to your questions for tailor-made advice.

Targeted for training and HR experts. Get the keys to wise learning choices.

Transform your vision of training!

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