OPCO2i – Elearning Energy Pass

Like all industries, the paper and cardboard sector must address the challenge of reducing energy consumption by adopting eco-friendly practices. In this context, OPCO2i, a cross-industry skills operator representing 32 professional branches, has taken the initiative to rethink dedicated training by offering a short and effective e-learning course.

The elearning module program, intended for employees in the sector, aims to raise awareness about reducing their energy footprint. Structured in five chapters, the training covers the fundamentals of energy sobriety, offering an in-depth and practical understanding of this key subject.

DEVICE

Lasting twenty minutes, the module immerses learners in an environment inspired by the textures of paper, cardboard, and wood. In this Paper-Cardboard universe, learners take on the role of testers for a new tourist experience focused on energy efficiency. Accompanied by a virtual guide, they embark on an adventure, simulating a treasure hunt and discover, step by step, the main principles of frugality.

Thus, by the end of the training, the learner is able to define what energy is, list the different areas of consumption in the office or factory, and identify the best practices for reducing energy consumption. Although the training is not certified, it is supplemented by an additional summative quiz, requiring a 70% success rate for certain companies that request it.

For an optimal user experience, the digital training offers various features, such as the ability to resume where the learner left off, save progress, and easily navigate between different chapters. The inclusion of impactful titles and subtitles aids comprehension, while the interactive activities ensure learner engagement.

TARGETS

Employees in the Paper-Cardboard industry sector.

OBJECTIVES

Raise awareness among industry professionals about reducing their energy footprint in their professional practices.

PITCH

A new trip is about to be launched by your travel agency. To ensure it will attract as many tourists as possible, you are invited to test it out! An exceptional tour guide will accompany you throughout your visit, step by step, to help you discover every aspect of energy efficiency! With a series of questions presented like an innovative scavenger hunt, you’ll be immersed in the heart of this fantastic and unique experience!

VR training: a multi-learner management and visualization trainer application.

Formations VR : une application formateur de gestion et visualisation multi-apprenants.

In the ever-changing landscape of elearning and immersive training, a major challenge faced by trainers is tracking and interacting with learners using standalone headsets. Until recently, existing solutions left trainers somewhat helpless, unable to effectively measure learners’ progress or interact meaningfully with them while they were immersed in the virtual experience. This gap in training technology has created a need for a more integrated and interactive solution. To respond to this, Audace has developed an innovative application for trainers.

The challenge of immersive training

Immersive training, although a very powerful tool for learning and engagement, presents a challenge: the isolation of the learner in the VR headset, making it difficult for trainers to monitor progress. of each participant and the provision of real-time help. Platforms like UnityRenderStreaming and WebRTC Package have attempted to meet this need by enabling live streaming of immersive content. However, these technologies offer a partial solution, primarily limited by one-way real-time interactions and a restricted ability to manage multiple users simultaneously.

Audace’s innovation

Faced with this challenge, Audace has developed an innovative multi-learner management and visualization application for autonomous headsets. This solution not only allows trainers to follow the progress of several learners in real time in a shared virtual environment but also allows direct and meaningful interaction. This technological progress represents a major breakthrough in solving the problem of learner isolation in immersive training.

Features and benefits

The app stands out for its ability to offer a real-time overview of learner activity, as well as an option to zoom in on a specific user, all with a smooth update every two seconds. It is designed to be lightweight, adaptable and customizable, meeting the varied needs of trainers and learners in different training contexts. Additionally, this solution is compatible with a wide range of devices, which significantly broadens its potential application.

Comparison and context

Comparing with previous technologies, Audace’s application offers a more robust and flexiblebold solution for immersive training challenges. While UnityRenderStreaming and WebRTC laid the foundation for live content delivery, they failed to provide a platform for effective, real-time multi-learner interaction. Audace’s innovation fills this gap.

Audace’s initiative thus responds to a pressing need in the field of immersive training by providing trainers with the tools necessary to effectively monitor, interact and measure the progress of learners using autonomous headsets.

TOTAL – E-LEARNING CENTRIFUGAL COMPRESSORSTOTAL

As part of the ongoing training for its employees, TotalEnergies has entrusted Audace Digital Learning with the development of e-learning training modules dedicated to the use of common tools in the process industry. Following ‘Centrifugal Pumps’ and ‘Reciprocating Compressors,’ this new e-learning program aims to train the Group’s technicians in the use of centrifugal compressors to guide them towards operational excellence.

Consisting of 3 e-learning modules, the program also includes an immersive 3D capsule dedicated to the practical application of the training. The operator must ensure that the machine is functioning correctly while familiarizing themselves with the equipment.

A pre-course and post-course assessment in the form of multiple-choice questions (QCM) allows for measuring the evolution of knowledge and the effectiveness of the training.

Target

Operators on the production site.

Objective of the digital training

Enable TOTAL technicians to understand the operation of centrifugal compressors, be aware of the risks associated with operating these machines, and know how to intervene in case of a breakdown. Finally, be able to perform routine operations.

Accessibility of the e-learning module

PC or tablet