Naval Group – Cybersecurity Elearning

Faced with the constant increase in cyberattacks, companies must strengthen their data protection measures and raise awareness among their employees about digital risks. Naval Group, a European leader in naval defense, understands this well.

Targeted due to its strategic role, Naval Group has implemented a cybersecurity awareness program using innovative tools. Among them, an immersive serious game dedicated to cybersecurity, created in collaboration with Audace, has been a great success. Building on this experience, the company has launched a new cybersecurity elearning module to enhance its educational arsenal.

Sasha, the iconic spy from the eponymous serious game, is back. After challenging learners in a thrilling mission to infiltrate the company’s IT network, she returns to test their cybersecurity knowledge, this time in the context of remote work, including telecommuting and business travel.

Device

This e-learning module addresses the key cybersecurity challenges in mobility situations. Through practical scenarios, learners must solve real-life cases such as securely using a public Wi-Fi network, managing connected devices, and storing and protecting sensitive data.

Available in French, English, and Portuguese.

Pedagogical objectives

  • Assess employees’ knowledge of digital risks in any context;
  • Enhance the training of its employees and service providers on the principles and challenges of cybersecurity;
  • Offer an engaging system.

Targets

This training is specifically designed for Naval Group employees and service providers.

University of Poitiers – 3D Simulation

The University of Poitiers, with its numerous fields of study, particularly in life sciences, is innovating in pedagogy. In collaboration with Audace, it has created an interactive and immersive system to facilitate student learning and make complex biology concepts more accessible to the general public. This project highlights two key themes:

  • the functioning of the human heart
  • the interactions between the nervous system and the muscles.

Thanks to this immersive educational system designed with Audace, the University of Poitiers adopts an innovative approach that combines pedagogy, technology, and science popularization to captivate both students and the general public.

An immersive and interactive 3D educational system.

Equipped with 3D glasses, students and professors can visualize key organs of the human body in a 360° exterior view or cross-section to understand their function. To achieve this, the system features a Cave® device. This allows for the projection of the organ’s image on a large scale, with an augmented 3D effect.” which enhances the immersion. The professor, equipped with a remote control, can complement their teaching by activating interactive 3D animations, diagrams, and clickable annotations.

Content of immersive simulations

This immersive system is designed around two main themes:

1. Exploration of the anatomy of the heart and the cardiac cycle:

Users can observe in detail the functioning of a heart in action, including:

  • the contraction of the atria and ventricles;
  • the opening and closing of the atrioventricular and semilunar valves;
  • the key stages of the cardiac cycle and their connection to an electrocardiogram (ECG).

2. Exploration of the interactions between the nervous and muscular systems:

The second simulation highlights the functioning of the Nerve-Muscle unit by explaining:

  • the synaptic transmission;
  • the role of the motor endplate and motor neurons;
  • the essential physiological processes involving skeletal muscle.

Pedagogical objectives

  • Gain a deep understanding of the anatomy and functioning of the cardiovascular and neuro-muscular systems.
  • Enhance learning by using immersive technologies to visualize and manipulate 3D anatomical models.
  • Facilitate the understanding of complex physiological processes through interactive animations and augmented visual tools.

Who is this system intended for?

  • Students in the second year of a bachelor’s degree (L2), particularly those in life sciences.
  • The general public, during workshops organized by the University of Poitiers.

UIMM – Electromob Simulator

The rise of battery gigafactories in France is creating a growing demand for highly qualified profiles in various technical fields. To address this need and highlight the opportunities in the sector, the UIMM  (The Union of Industries and Metallurgical Trades) turned to Audace to develop an immersive virtual reality experience. This innovative tool aims to attract new talent and spark interest, particularly during trade shows. Designed with the OpenXR standard, the application is compatible with the leading VR headsets on the market and combines playful learning and innovation to unveil the future of the automotive industry.

DEVICE

The VR simulation developed by Audace consists of two complementary applications:

  • Sector Discovery: The first application offers users an immersion into the world of automotive through virtual tours of factories, workshops, and assembly lines, enhanced with employee testimonials to provide an overview of the sector’s professions.
  • Serious Game: The second application invites participants to embody a character in a futuristic industrial environment, reminiscent of a hero like Batman. In a secret underground base, users must complete professional missions, handle objects, use personal protective equipment (PPE), and solve technical problems.

The missions take place in a central emblematic location, the Cell Center, where users can choose between a “linear story” mode or free exploration. Among the activities offered: managing an Electromobile 4.0 and conducting risk inspections in a workshop. The technical challenges and mini-games are designed to reflect the realities of work in a gigafactory, immersing users in the heart of the production processes.

Technology

Developed using Unity and compatible with the Meta Quest 3, these applications use the OpenXR standard to ensure compatibility with other VR headsets, thereby enhancing their accessibility.

OBJECTIVE

The goal of this project is to allow a wide audience to discover the professions in the automotive industry, particularly those in battery gigafactories, in order to spark vocations in a sector undergoing significant transformation.

TARGET

The system is aimed at the general public, especially employees on standby or undergoing career transitions, as well as job seekers, during professional trade shows organized by the UIMM.

DISCOVER THE PROJECT IN PICTURES

Naval Group – Serious game VR “Cybersecurity”

As the European leader in defense naval, Naval Group is a prime target for cyberattacks. After developing internal awareness tools, the company decided to create a fun and immersive application. This virtual reality serious game highlights cybersecurity management while attracting young talent to the cyber defense department.

Device

This serious game is based on an analogy between a cyberattack and a naval attack. The player, wearing a virtual reality headset, finds themselves aboard a defense vessel when a threat arises: malicious marine drones are approaching rapidly, ready to strike. Time is running out.

The player must react by implementing rapid countermeasures. An intrusion into the radar’s automatic identification system compromises security, and they must use a “cyber cannon” to neutralize the false ships detected. At the same time, an attack on the GPS system throws the ship into confusion. To succeed, the learner must apply their cybersecurity knowledge to protect the ship and restore order before it’s too late.

Pedagogical objectives

  • Explain the cybersecurity challenges in the naval sector in a fun and immersive way to a non-expert audience.
  • Attract attention at trade shows and inspire vocations within Naval Group’s cyber defense teams.

Target

This serious game is aimed at the general public and potential future employees visiting Naval Group’s booth at trade shows.

Discover the project in a video.

Ineris – VR Training for ATEX Risks

Explosive atmospheres (ATEX) represent a major risk in many industrial sectors where mixtures of flammable gases, vapors, or dust can cause explosions. Regulations require a thorough risk assessment and the use of appropriate equipment to prevent these dangers.

Specializing in the prevention of industrial and environmental risks, Ineris (National Institute for Industrial Environment and Risks) develops tools, training, and certifications that help industries comply with regulations and adopt safe practices. Ineris offers comprehensive ATEX training, including specialized modules on risk assessment (ATEX zoning) and equipment management.

The Ism-ATEX certification training, recognized in France and internationally, is the only certification course in this field. In 2019, an e-learning module was developed to make access to this training more flexible and modern.

In a bid for innovation and to strengthen its position as a leader, Ineris introduced a virtual reality simulator (developed by Audace) that includes two immersive scenarios. These scenarios provide realistic situations and allow for the application of essential safety measures.

DEVICE

Virtual reality simulator consisting of two scenarios:

  • The first scenario involves a technical intervention on an ATEX pump set and the preparation of work in a hazardous area. The learner is faced with a gas leak that they must stop as quickly as possible to avoid an explosion.
  • In the second scenario, the learner must perform first-level maintenance operations (inspection, cleaning, and replacement of parts) and recommission the pump. This scenario, which also takes place in an ATEX zone, includes gas measurements, validations or refusals, triggering the emergency alarm, etc.

TARGET

Any person required to work in an ATEX zone.

OBJECTIVE

Training to intervene in ATEX zones safely.

SNCF – Railway Risk Simulator

Movements and work performed within railway premises expose employees to risks and dangers defined as “railway risks.” These railway risks relate to the movement of a train, namely the risk of collision and the danger posed by the air pressure effect caused by the passage of a train.

In order to raise awareness among its employees about these dangers,  SNCF, through its  AR.VR Factory, entrusted Audace with the development of a VR application for simulating railway risks.

DEVICE

Equipped with a standalone VR headset, the learner is immersed near a railway track. Their mission: to cross the tracks between two passing trains in order to take a photo of an electrical equipment. To do this, they must move safely along the tracks and cross them after following precautionary rules. During the exercise, the learner faces the imminent arrival of trains traveling at 130 km/h (first in one direction, then the other) and risks being hit.

Rails, ballast, vegetation, overhead lines, train… The hyper-realistic simulation of the environment makes the experience more impactful and thus facilitates the memory retention of the learners. The sound and vibrations associated with the passage of trains (including the driver’s audible warning) have also been replicated. This evokes strong emotions in the learner (surprise effect, stress state…) and contributes to the memorization of good safety practices.

To enhance the user experience, the application is compatible with the standalone Meta Quest 3 and Meta Quest 2 headsets. A voiceover has also been integrated into the system.

TARGET

SNCF technicians.

OBJECTIVE

Raising awareness among SNCF employees about railway risks near tracks in a rural environment.

Renault – Serious Game Dojos VR

DEVICE

This virtual reality training includes 3 levels. The learner experiences the risk of electrification. He then observes the effects of electricity on the human body and the sensations felt as it increases thanks to animations: tingling, changes in heart rate… until burning and paralysis. In this VR application, the learner can also carry out typical exercises, ensuring the choice of the right tools and compliance with safety protocols.

TARGET

Operators working on the assembly of electric vehicles.

OBJECTIVES
  • Know how to use Ohm’s law to associate batteries with electrical devices;
  • Know the effects of electricity on the human body;
  • Know how to identify breaches of security protocols;
  • Remind yourself of the need for PPE to protect yourself from electrical risks

Elearning module “The risks associated with lack of sleep”

Risques liés au manque de sommeil

Sleep, a vital element that everyone recognizes as crucial. However, the optimal duration remains an individual debate. While the average is set at 8 hours, each person has specific needs. Listening to your body becomes imperative. Do signs of fatigue persist after waking up? An unrefreshing night may seem harmless, but if the problem persists, the repercussions on work can be serious. Is it work that harms sleep, or the other way around? This module invites you to think about the importance of sleep in our personal and professional balance.

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