Center of Dunkirk – Elearning

Objectives

Holographic discovery device. Il s’agit d’une tablette grand format permettant de visualiser des objets 3D et les faire apparaître entre soi et la tablette. A stylus allows for selecting objects, manipulating them, external and internal visualization, interaction, and scripting.

Audace – Logistic Cart Simulator

Driving Simulator Station for learning and improving the operation of a forklift truck. Development of several gamified driving scenarios with and without load:  pallet stacking, pallet retrieval in rack and pile configurations, lifting and lowering with load, navigating in cluttered environments…

The scenarios are created to promote safe driving practices and allow learners to experience potential risks. Game scenarios against an Artificial Intelligence inspired by classics such as Connect 4, Minesweeper, Bomber, and Candy Crush allow learners to improve their stacking and unstacking skills while having fun.

Several options are available:  immersion in your work environment, creation of custom scenarios and multi-user setups, customization to your branding…

The simulation station is accompanied by an e-learning module on a tablet.

The simulator can be equipped with VR goggles and/or multiple screens or a curved screen.

Discover the project in a video.

Focus industries

Objectives

FOCUS INDUSTRIE designs, manufactures, and sells water spray nozzles for fire safety in various industries such as refineries, military, and industrial sectors. In order to demonstrate the effectiveness of an installation composed of several dozen nozzles, FOCUS INDUSTRIE faced the challenge of conducting complex and expensive full-scale demonstrations.

Creation of a simulator, based on real-time technology, capable of creating environments, selecting the appropriate fire nozzles, and launching a spraying simulation. The simulation allows to validate or invalidate a safety device, identify overlapping areas, and take into account the impact of wind.

SNCF E-learning on Risks Applied to Buildings

The French giant in the railway transportation industry, SNCF(specifically its real estate branch, SNCF Immobilier), has aimed to raise awareness among its employees regarding the risks inherent to buildings.

Device

The e-learning course Risks Applied to Buildings,” developed by Audace Digital Learning, enables SNCF employees to master all aspects of risk management (asbestos, lead, radon, fire risk, chemical risk, or height risk, as well as co-activity, etc.) and to acquire the proper reflexes to prevent them.

Target

All agents working in the core business lines of SNCF Immobilier.

Objectives

  • To introduce and raise awareness about the risks inherent to buildings;
  • To acquire prevention and alert reflexes;
  • To ensure safety during interventions.

Discover the project with pictures

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Oxylane

Objectives

Digital Learning program aimed at raising awareness among various stakeholders involved in the design and industrialization of collections about the implementation of a new shared business software tool.

Creation of two successive motivational tools:

  • A teaser in the form of an animated film broadcasted via the OXYLANE intranet.
  • An online game that highlights the strengths of the new software.

Kéolis – Manager learning

Following the award of a tender for the operation of a new metro line in Shanghai, Keolis entrusted Audace with the design and development of a Business Game for its senior executives. Objective: to validate their ability to synchronize and optimize their actions in an operational framework. This serious game was deployed in 3 languages: French, English, and Chinese.

Pedagogical objectives

  • Be able to manage the action plan during the reflection, preparation, and project launch phases.
  • Be able to perform individually for the benefit of the management team.

NB: Pedagogy adapted to the profiles of managers and Asian culture.

Gameplay

Serious game based on action cards to be played by placing them on the doors of the metro train. The player controls their tactics but not the time. The train departs on time! Only the pre-positioned cards are played. The learner’s choices influence their own QCT indicators. Additionally, since all the tablets are interconnected, this also impacts the results of other managers. Ultimately, the player must evaluate their performance in terms of the group’s overall success, rather than just their own individual results.

Graphism Technology

2D flat design style and development on Unity3D. Data reporting is done via SCORM.

Levels

Serious Game on tablet, multiplayer, played in person, and moderated by an Expert Game Master. The Serious Game alternates between gameplay phases and analysis phases. The progression is linear and aligned with the reality of the action plan.

The evaluation is carried out through individual performance indicators and a collective scoreboard.

EVALUATION

Individual performance indicators and collective score table.

Air France – Pilot Training

Objectives

Development of certifying e-learning modules for Air France onboard personnel.

Pedagogical design with expert pilots and production for distribution on iPad. SCORM 2004 4th.

Discover the project in a video.

Arcelor Mittal – Industrial maintenance simulation

Device

Audace Digital Learning is pleased to have developed a highly realistic 3D simulation for industrial maintenance training in the steel industry.

This digital simulation software for industrial processes consists of 13 training modules:

Each of these modules consists of multiple 3D simulations that provide detailed insights into the operations and enable technicians to progress from acquiring basic knowledge to operational expertise. The tool also features an online and offline quiz generator, which includes question library management and the ability to customize the distribution mode.

This comprehensive digital training program for industrial maintenance was designed by Audace Digital Learning for ARCELOR MITTAL, a major player in the steel industry.

CARSAT – Winning Journey Serious Game

Indeed, the risk of road accidents is often underestimated, but it is a major occupational risk. It is the leading cause of fatal accidents at work: nearly half of the fatal workplace accidents among employees in the general social security scheme are road accidents. Some actions help to prevent them. It is in this context that Audace Digital Learning had the pleasure of producing this playful digital training for CARSAT, in the form of a mini video game.

Device

This serious game, with  an original video game-inspired setting, challenges you to balance driving and coactivity!

In an ultra-gamified setting, Audace Digital Learning and CARSAT aimed to create an  application that shows in an original and educational way  how even minor disruptive elements can lead to accidents during professional or personal trips.

The driver must try to maintain optimal driving while engaging in other activities (using their phone, adjusting the radio, etc.). They will also have to avoid obstacles that appear on their path. The learner’s concentration is then put to the test, and they become aware of the risks associated with coactivity. At the end of the journey, the learner must also be able to answer a series of questions correctly. This application complements an e-learning module.

And you, will you be able to overcome the challenges and safely reach your destination?

TEST THE GAME: Download it from Google Play.

Objectives

To make the learner truly aware that driving is an activity that requires full attention. Allowing oneself to be distracted impairs concentration and poses major risks.

Pedagogy & Innovation

In this serious game, Audace aimed to offer a purely playful environment in order to lighten the situation and facilitate memorization. The pedagogy is therefore based on the active participation of the learner. He is not a spectator but an actor in his own learning: in control of his fictional car, he himself becomes aware of the risks and dangers of coactivity while driving.

Inspired by first-person driving games, Audace uses gameplay and video game metrics to enhance learner memorization. Its quirky universe will give the game more longevity as it avoids an outdated approach.

Discover the project in a video.

Pulpe’Friction Application

Device

Developed for Repias (Network for the Prevention of Healthcare-Associated Infections) Nouvelle Aquitaine, Pulpe’Friction is a tool for evaluating professional practices (EPP) offered to healthcare facilities and medico-social establishments on the topic of hand hygiene.

It allows an investigator to quickly query (less than 10 questions):

  • Training program for healthcare professionals in a department on their hand hygiene practices at various key moments and their barriers to using hand sanitizer.
  • Training program for patients/residents in a department on their perception and the importance they attach to the hand hygiene of healthcare professionals and the information provided to them regarding their own hand hygiene.

This application developed by Audace allows healthcare facilities and medico-social establishments to obtain 3 out of the 18 public indicators of the national strategy for infection prevention and antimicrobial resistance 2022-2025.

Target

Professionals and patients of healthcare facilities and medico-social establishments.

Objectives

  • Deliver a team diagnosis on hand hygiene practices: self-reported compliance at different times of care, major obstacles, stage of change of the team.
  • Provide insights into patient perception ;
  • Offer a personalized action plan

Discover the project in a video.