Orano – Simulateur “Jumper VR”

Target

They are called “jumpers”: with a jump of less than a minute into the heart of nuclear installations, they are tasked with performing preparatory actions for maintenance on steam generators. Training and preparation for this activity are therefore essential for them.

Device

To ensure conditions close to reality, Orano DS has chosen virtual reality. Equipped with the standalone Oculus Quest 2 headset and immersed in a hyper-realistic environment, learners practice their mission, from familiarizing themselves with personal protective equipment (PPE) to technical training for timed maintenance tasks.

The use of VR allows learners to experience stress and dosimetric risks during this timed exercise.

Nestlé Purina – 3D simulation “Workplace accidents”

Device

Workplace accident simulation with 3D reconstruction of the scene. Visualization of the sequence of decisions that led to the incident. The reconstruction is part of a “workplace safety” database.

The user can visualize the sequence of decisions that led to the accident. The simulation is used by the prevention specialist to concretize and analyze the risks. At the end of the reconstruction, the Lessons Learned (REX) process allows for the construction of a root cause analysis and the development of an appropriate prevention plan that is shared with the production team.

Objectives

To strengthen employees’ awareness of the importance of following instructions.

Tool

Workplace accident simulation with 3D reconstruction of the scene. Visualization of the sequence of decisions that led to the incident.

The reconstruction is part of a “workplace safety” database.

Discover the project in a video.

Orano – “Pool Decontamination” Simulator

Device

Virtual Reality simulator for pool decontamination training:

This simulator aims to enable the training of nuclear decontamination operators in a pool confinement environment, outside of the actual inaccessible context for training. It provides an immersive and hyper-realistic experience to learn and assess the technician’s ability to perform sensitive procedures.

He must complete a mission in 7 steps. : radiometry, spraying horizontal surfaces with a high-pressure cannon, foam application on vertical walls, spraying to remove foam, collecting liquids in strainers, retrieving radioactive residues and isolating them in a lead castle, completing the decontamination process, and performing a final differential radiometry measurement to evaluate the procedure.

Orano – Mixed Reality Smart Maintenance

In collaboration with Orano R&D, Audace Digital Learning participated in the development of a device for visualizing ionizing points and providing training within EDF CPE workshops. Mixed reality glasses allow the operator to navigate an environment while visualizing radiation, enabling interventions with minimal exposure to risk. Additionally, instructions and advice appear in the glasses at each stage of the intervention. he training accompanies the operator on their intervention site, providing guidance on processes, safety, and becoming a valuable aid in “smart maintenance.”

Device

Real-time visualization device of radiological and topographic data within EDF CPE workshops. This module is used through the Hololens augmented reality glasses.

Target

Maintenance operators in CPE facilities.

Objective

Enabling the operator to progress in their intervention area while minimizing their exposure to risk. Instructions and advice appear in the glasses at each stage of the intervention. Thus, training merges with the operational moment.

IRCEM – Serious game “Gestures and postures”

Device

The IRCEM, a social protection group for family employment, has decided to develop an application that is accessible on the web and tablets. The solution offers various scenarios that include work situations in the field of personal assistance.

Target

Healthcare personnel – home care

Target

Faced with various scenarios, the user, represented by a customizable avatar, must interact by making the right decisions and applying the correct actions for home care.

Discover the project in a video.

APHP – Serious Game

Device

In order to address the lack of readability and visibility of pharmacovigilance in France among the general public and sometimes among healthcare professionals, the AP-HP (Assistance Publique – Hôpitaux de Paris) wanted to disseminate a playful and educational tool to explain pharmacovigilance and the necessary reporting of adverse effects.

objective

Audace Digital Learning proposed a Serious Game with two entry points (for the general public and healthcare professionals), allowing for the dissemination of:

  • The alert protocols related to adverse drug reactions,
  • Tailored knowledge assessments based on the type of learner.

Discover the project in a video.

Onco Aura – Serious game “Immunopolis”

Onco Aura, the regional cancer network of Auvergne-Rhône-Alpes, wanted to transform one of its patient therapeutic education tools (a card game) into a digital Serious Game.

Objectives

This solution aims to inform and educate the patient, empowering them to take an active role in their treatment and health. Specifically:

  • Understanding immunotherapy treatment.
  • Identifying the side effects of immunotherapy.
  • Knowing how to assess and report the occurrence of adverse effects.
  • Acquiring knowledge and skills to better cope with bodily reactions and avoid feeling helpless.
  • Being an active participant in one’s healthcare journey by understanding the various medical tests and treatments involved.

The format was chosen for its playful and practical aspects. With this digital tool, home healthcare teams benefit from a dematerialized training device that can be used directly at the patient’s home.

Target

Healthcare professionals in private practice and patients.

Synopsis

Patients are invited to explore the intricacies of the human body. They discover the functions of each organ to better understand it and gain insights into potential side effects related to their treatment, their recognition, and their management. With this Serious Game, patients and healthcare professionals can engage in interactive discussions and share their thoughts using a fun tool accessible on tablets or PCs.

Accessibility

Serious Game on tablet.

Discover the project with pictures

CPIAS Nouvelle-Aquitaine – Serious game “IControl”

Objectives

Serious Game dedicated to standard precautions during the healthcare journey:

The actions and behaviors of all individuals surrounding the patient can potentially pose a risk of contamination (hands, attire, respiration, and biological fluids). The Serious Game “I-Control” is designed to raise awareness and provide training to both healthcare professionals and the general public on best practices to prevent healthcare-associated infections. Immidiate launch.

Realized in collaboration with and for the CPIAS Nouvelle Aquitaine.

Discover the project in a video.

ATMO Haut-de-France – Serious game “Deviens un ex’pair”

device

Fun and educational serious game offered by Atmo, an air quality monitoring association, for children aged 8-15 to raise awareness about air pollution. Different stages to discover through this “serious game”:

  • What is air and air pollution?
  • Where do pollutants come from?
  • What are the consequences on health and the environment?
  • What are the good practices to adopt? How can one get informed?

objective

Raise awareness among young people about the risks of air pollution and the good practices to adopt.

Discover the project in a video.

EDF Nucléaire – Serious game with digital twin

EDF develops digital training programs that allow immersion in nuclear environments and provide training on the identification and use of equipment and technologies. These programs are designed to interest and motivate EDF employees, enabling them to practice protocol repetition, learn proper procedures, and validate their ability to work under conditions that closely resemble real interventions.

Device

Audace Digital Learning has designed a Serious Game featuring a hyper-realistic reconstructed environment.

Real-time technology allows for faithful reconstruction of object/learner interactions. The choice of a subjective camera perspective (through the player’s eyes) enhances the sense of immersion.

Objectives

Learning the technical operations for production staff.

Target

Production personnel

Discover the project in a video.