CHU Rouen – Serious Game “Emergency Management in EHPAD”

GHT Rouen Cœur de Seine aims to train healthcare professionals in emergency management in EHPADs (nursing homes) and the various care options available in healthcare facilities. The training must reflect real-world conditions and account for the specific characteristics of the region, while being as engaging as possible.

To address the specific needs of GHT Rouen Cœur de Seine, Audace is developing two training modules in the form of serious games. These training modules are designed for healthcare professionals working within the GHT Rouen Cœur de Seine.

Dispositif: 3D Guided Game for Patient Management in EHPAD

The module is described as a 3D guided game, following a step-by-step procedure for identifying signs of urgency. Learners navigate through a medical environment and patient rooms. He interacts with the personnel around him. A rest room has even been set up!

Scenario: You start a new day at the EHPAD, Résidence des 4 vents, and you visit Mrs. Fleutain, your patient who was tired when you left yesterday. Today she doesn’t feel well. It’s up to you ! What treatment, what examination should be done to ensure Ms. Fleutain’s condition? Be careful, a wrong diagnosis can worsen your patient’s condition!

Gameplay: Fun Learning in EHPAD

Learners move freely within virtual environments that accurately reflect real-life settings. They can also interact with patients and key figures involved in the care process. Of course, each of their decisions impacts the course of the game. This allows them to encounter situations requiring rapid and effective patient care, similar to those they will face in real life.

The navigation within the game is smooth, providing an immersive experience. Interactions occur through a user-friendly interface with intuitive icons, but players can also click on elements within the scene, such as characters, tools, or documents. Access to the patient file is integrated into quick-access icons, ensuring efficient management of medical information.

Pedagogical Objective of the Digital Training

This game aims to develop and enhance the skills of healthcare professionals, such as diagnostic abilities, decision-making, communication with patients in nursing homes, and management of medical resources. The proposed scenarios focus on realistic situations, allowing users to apply their theoretical knowledge and improve their understanding of medical protocols.

Strategic issues

The strategic value of this game lies in its ability to provide accessible, interactive, and engaging medical training. It helps bridge the gap between theory and practice by offering users a realistic virtual experience where they make decisions, observe the outcomes, and learn from their mistakes, all without putting real lives at risk.

Target

Healthcare professionals of the GHT Rouen Coeur de Seine:

  • Care assistants,
  • Psychomotor therapists,
  • Nursing assistants,
  • Nurses,
  • Rehabilitation therapists
  • Healthcare managers

Pedagogy

The serious game offers two learning modes:

  • A “training” mode with unlimited attempts to allow learners to practice and correct their errors,
  • An “evaluation” mode to measure the skills acquired. Here, the learner is only allowed one attempt and cannot start again in the event of an error. He obtains a note at the end of the situation played, a note which is transmitted to the trainer.

The training offers learners the opportunity to learn at their own pace and assess their acquired skills. Immersive and interactive, it provides a practical and realistic experience.

Orano – Application “Calorifuge”

ORANO, a major player in the nuclear industry, commissioned Audace to create an application for thermal insulation specialists working in nuclear power plants. The goal of the application is to digitize the creation of insulation plans, which were previously done on paper.

Application content

The Calorifuge Application project includes the study, design, and development of an operational application. It allows users to create a plan on an isometric sheet and display its rendering in 3D. The application incorporates augmented reality to enable comparison with the actual piping present on-site.

Once the insulation has been designed, the workshop that fabricates them receives the order directly from a web interface that collects the various designed insulations.

The application is therefore divided into two parts:

  • A “field” part available on smartphones and tablets that allows users to design insulation and send it to the “workshop” part.
  • A “workshop” part accessible via a web interface that provides access to the data collected in the field.

Accessibility to Digital Training

The system is usable via a Samsung Galaxy Tab Active 3 Enterprise version. It operates on Android 11, and the web component is accessible through various browsers (Internet Explorer 11, Chrome Blink 92, Firefox 88.0, etc.).

Interfaces and Features

  • For the field part: The user has access to an isometric view as well as a menu allowing them to choose from several icons representing different components of piping. They can draw using a stylus while being assisted by the application, which corrects their lines (to ensure they are straight and follow the layout of the sheet). The application offers additional specification options such as specifying the angle of the elbow, the pipe diameter, the fluid direction, the type of insulation, etc. Finally, the user can project their creation in augmented reality.
  • For the workshop part: The user has access to a list of all the requests that have been sent to them. Each request can be accepted or declined and has a field to track its progress. All users have a calendar with accepted requests, which can then be incorporated into a design schedule. The piping details in an order can be viewed in 3D directly from the web interface.

Application pedagogy

The project is a business application directly used in production. It centralizes and facilitates data exchange between insulation technicians and workshops. This enables the consolidation of all necessary data for the fabrication of insulation in a single application. As a result, the process of creating insulation is accelerated, and information loss is avoided.

GRDF – Elearning “Phileas”

GRDF has a computer tool called PHILEAS that allows users to access cartographic data related to the gas network. It is used by around 800 users daily and is essential for carrying out the public service missions assigned to GRDF. Although it is intuitive, training is required to fully leverage its features.

GRDF therefore turned to Audace to develop an e-learning module designed to provide its operators with comprehensive mastery of the PHILEAS tool.

Device

This solution offers the advantage of being available online at all times. Users can access it whenever they wish and train at their own pace. The training is thus accessible to everyone, at any time, whether they are beginners or advanced users (with 3 levels of difficulty: simple, intermediate, and complex).

The training is divided into two different modes:

  • The first mode is “Initial Training“: users go through all the sequences in a predefined order, in a process of discovering or getting acquainted with the tool.
  • The second mode is “Toolbox“: this mode allows users to consult a specific sequence addressing a particular need (for example, if they have a question about a specific operation). The content is presented in detail to facilitate use in a “toolbox” mode, with guidance for effective use of the training tool.

For better understanding, the user must be active in their training, regardless of the mode used. Using PHILEAS simultaneously with the training tool helps users effectively master the functionalities of the software.

PHILEAS technical solutions

For this e-learning module, Audace uses Articulate Storyline 360. This tool allows the integration of quizzes, assessment systems, and various media (such as motion design and videos). Testing was conducted using the online tool Storyline “Review,” which provides a shared version representative of the current production stage. It offers traceability of correction requests and facilitates a simple and smooth handling of correction requests, thus saving time.

Pedagogical Objective of the Digital Training

The training allows learners to master the various stages of launching the software. This involves understanding the procedures for starting the software, configuring it, and navigating the user interface. Learners must also be capable of using PHILEAS features to conduct surveys and investigations.

Strategic issues

Audace employs stimulating pedagogical approaches to encourage learners to explore all the content offered.

To test their knowledge, learners engage in interactive activities, case studies, simulations, and practical projects. They must be able to follow the necessary procedures to complete these tasks successfully. Additionally, they need to understand the collected information, analyze it, and draw conclusions from the results obtained. This allows for assessing their level, reinforcing their understanding, and applying the acquired skills.

Elearning PHILEAS Pedagogy

The training is based on three key pillars:

  • Obtaining Attention
  • Motivational interviewing
  • Memorization Work

It begins with a two-phase positioning test to help the learner assess their level and optimize their training time.

The training path is then organized into three phases: Learn, Try, and Assess. Demonstrative media created from the PHILEAS software are used to enhance understanding. Additionally, tutorials recorded by a collaborator of the application are also available.

Audace has also ensured that the modules comply with WCAG guidelines for accessibility.

Discover the other digital training programs developed for GRDF.

Orano – VR Seismic Risk Simulation

Verifying the reliability of equipment in the face of a force majeure event is nearly impossible in reality. To mitigate the risk of seismic events and their consequences on nuclear power plant installations, Orano has opted for a VR (virtual reality) simulation.

Device

Virtual Reality Training Application. In this application, the learner is trained on securing scaffolding in nuclear power plants to prevent fall hazards, including during seismic events.

Target

Nuclear Power Plant Operators.

Objective of digital training

Training nuclear power plant operators, under the supervision of an instructor, in securing scaffolding to prevent fall hazards, particularly during seismic events. The learner here practices the installation of various types of fasteners. The application then allows for simulating an earthquake to verify the safety of the installation.

Arcelor Mittal – Coking Plant Simulator

To best prepare the technical operators of the giant Arcelor Mittal, Audace Digital Learning had the privilege of designing a industrial maintenance simulator. This 3D simulator  that takes place in a coke oven environment.

Device

Hyper-realistic 3D simulation.

Target

Maintenance technicians.

Objective

This 3D industrial process simulator aims to prepare technicians for emergency mechanical operations. At each step of the cokerie door opening process, the operator must be able to react to the appearance of defects or the occurrence of a breakdown.

**Elearning: Understanding the Essentials of Deconfinement**

DE-CON-FI-NMENT !

The time for deconfinement has come… It is time for you, like thousands of French people, to return to the workplace. For several weeks, we have learned to protect ourselves, revise our behaviors, and transform our activities. But the world of work must also reorganize itself! In order to assist organizations in welcoming employees under the best conditions and reinventing workspaces, Audace Digital Learning, a specialist in safety and prevention training, has created two training modules for managers and employees to learn the essentials about the post-lockdown period.

Manager module

Chapter 1 – Introduction to Basic Knowledge
Chapter 2 – Organizational Measures
Chapter 3 – Cleaning and Hygiene

Pedagogical objectives

Raising awareness among managers about hygiene measures and organizational rules to be implemented in their organization to comply with legal obligations and safeguard the health of their employees.

Employee module

Chapter 1 – Introduction to Basic Knowledge
Chapter 2 – Getting to My Workplace
Chapter 3 – The Workday
Chapter 4 – Break Times
Chapter 5 – Returning Home

Pedagogical objectives

Emphasize the importance of barrier gestures and the new habits to adopt in the workplace in response to the current epidemic context, while empowering the learner to become an active participant in ensuring everyone’s health and safety.

Discover the module here

CH Bordeaux – Serious Game Standard Precautions

Objectives

“Offbeat” Serious Game allowing healthcare professionals and patients to test their knowledge of standard precautions applicable during a care pathway.

Discover the project in a video.

AFRAL TOYOTA: E-learning Hygiene Animation

Device

The beginning of a fruitful collaboration!

Last March, at the International Transport and Logistics Exhibition, Audace Digital Learning entered into a tripartite partnership with AFTAL and TOYOTA for the integration of the AUDACE forklift driving simulator into a TOYOTA model (one of the most commonly used by AFTAL). Audace Digital Learning a eu le plaisir de se voir confier la réalisation de deux modules e-learning : le premier sur les règles d’une bonne hygiène de vie, principalement destiné aux chauffeurs poids lourds, et le second sur l’animation pédagogique et la communication, à destination des formateurs.

RATP – Elearning GMAO

Objectives

Audace Digital Learning is developing an e-learning module for RATP aimed at mprove the handling of a new Computerized Maintenance Management Software (CMMS)  An effective training that can be widely disseminated, enabling users to become operational more quickly.

Air France – Elearning ETOPS

Objectives

ETOPS (Extended-range Twin-engine Operation Performance Standards) is a regulation from the International Civil Aviation Organization (ICAO). This certification allows  twin-engine  aircraft to conduct long-haul flights over uninhabited areas (oceans, deserts, poles) beyond 60  minutes from a diversion airport.

This e-learning training was developed by Audace in 2014. To meet the evolving standards, Air France entrusted Audace with the complete overhaul of the e-learning in 2022, now using Storyline 360.  The training consists of six e-learning modules. The objective is to teach the theoretical and practical aspects of the ETOPS regulations, including their content and requirements.

Target

Air France pilots

Educational Objective

Identify, analyze, and prevent risks associated with flights that deviate more than 120 minutes from any airport.

Discover the project in a video.