Orano – Decommissioning and Services

Objectives

The technical management of ORANO Dismantling and Services requested Audace Digital Learning to develop a customizable solution for visualizing the radiation levels encountered during an operator’s journey in a nuclear facility using Virtual Reality (HTC VIVE headset). The service consisted of overlaying the point cloud data obtained from the scan of the facility with radiation measurements. Both pieces of information were previously obtained using their ManuelaTM technology, which enables simultaneous reconstruction of topographic and radiological maps.

Center Dunkirk – Serious Game Urban Flux

Device

Designed in partnership with the “Ville Durable” e-learning center in Dunkirk, this Serious Game aims to simplify the concepts of sustainable urban planning. The player combines shapes to collect and connect light streams. Then, through multiple combinations, reveal the sustainable flow.

Discover the project in a video.

Poivre Rouge Restaurants – Elearning

device

A collection of gamified e-learning modules. This system is accompanied by a dedicated training platform for distribution, learner tracking, and statistical reporting.

Themes :

  • Managment
  • Table service
  • Kitchen

target audience

All employees of the restaurant chain (front-of-house and kitchen staff, as well as managers)

Objectives

To train each employee on best practices and expected standards within the framework of quality commitments.

Discover the project in a video.

Toulouse Hospital Center – Serious Game for high-risk routes.

Objectives

The CCLIN Sud-Ouest and its Arlin Midi-Pyrénées were looking to develop a product that would raise awareness among healthcare professionals about the management of risks associated with patient care throughout the patient’s journey. The Serious Game produced by Audace allows for an operational and playful awareness of risk factors, leading to a change in the practices of professionals who have developed bad habits.

Paoli Calmettes Institute – Serious Game e-dentito

Objectives

Major challenge for patient safety, identity vigilance is a complex and cross-cutting issue. The Paoli-Calmettes Institute and 7 other CLCC centers wanted to have a serious game to train their new hires more quickly and allow all staff members to update their knowledge. And that, by playing… seriously!

The serious game E-DENTITO developed with and for the Institut Paoli Calmettes received the Unicancer Innovation Award.

Discover the project in a video.

Ramsay Générale de Santé – LMS/LCMS

Objectives

The Ramsay Générale de Santé group wanted to be autonomous in the creation and distribution of training modules within a network of 132 healthcare facilities. Audace Digital Learning implemented a fully customized guided platform solution that allows managers to design their own training modules or quizzes and track the results of learners at the end of their learning journey.

Orano – Serious Game Ki-SAS

Objectives

Being able to remotely manipulate software without physical contact on devices (e.g., through an isolation tent) using only body and hand movements.

In the case of the nuclear industry, the device allows computer equipment and screens to be kept outside of protected areas (radiation, viruses, etc.) while freely manipulating the interfaces.

The solution uses Kynect® technology and an Audace software.

Discover the project in a video.

Center of Dunkirk – Elearning

Objectives

Holographic discovery device. Il s’agit d’une tablette grand format permettant de visualiser des objets 3D et les faire apparaître entre soi et la tablette. A stylus allows for selecting objects, manipulating them, external and internal visualization, interaction, and scripting.

Audace – Logistic Cart Simulator

Driving Simulator Station for learning and improving the operation of a forklift truck. Development of several gamified driving scenarios with and without load:  pallet stacking, pallet retrieval in rack and pile configurations, lifting and lowering with load, navigating in cluttered environments…

The scenarios are created to promote safe driving practices and allow learners to experience potential risks. Game scenarios against an Artificial Intelligence inspired by classics such as Connect 4, Minesweeper, Bomber, and Candy Crush allow learners to improve their stacking and unstacking skills while having fun.

Several options are available:  immersion in your work environment, creation of custom scenarios and multi-user setups, customization to your branding…

The simulation station is accompanied by an e-learning module on a tablet.

The simulator can be equipped with VR goggles and/or multiple screens or a curved screen.

Discover the project in a video.

Focus industries

Objectives

FOCUS INDUSTRIE designs, manufactures, and sells water spray nozzles for fire safety in various industries such as refineries, military, and industrial sectors. In order to demonstrate the effectiveness of an installation composed of several dozen nozzles, FOCUS INDUSTRIE faced the challenge of conducting complex and expensive full-scale demonstrations.

Creation of a simulator, based on real-time technology, capable of creating environments, selecting the appropriate fire nozzles, and launching a spraying simulation. The simulation allows to validate or invalidate a safety device, identify overlapping areas, and take into account the impact of wind.