AFRAL TOYOTA: E-learning Hygiene Animation

Device

The beginning of a fruitful collaboration!

Last March, at the International Transport and Logistics Exhibition, Audace Digital Learning entered into a tripartite partnership with AFTAL and TOYOTA for the integration of the AUDACE forklift driving simulator into a TOYOTA model (one of the most commonly used by AFTAL). Audace Digital Learning a eu le plaisir de se voir confier la réalisation de deux modules e-learning : le premier sur les règles d’une bonne hygiène de vie, principalement destiné aux chauffeurs poids lourds, et le second sur l’animation pédagogique et la communication, à destination des formateurs.

RATP – Elearning GMAO

Objectives

Audace Digital Learning is developing an e-learning module for RATP aimed at mprove the handling of a new Computerized Maintenance Management Software (CMMS)  An effective training that can be widely disseminated, enabling users to become operational more quickly.

Air France – Elearning ETOPS

Objectives

ETOPS (Extended-range Twin-engine Operation Performance Standards) is a regulation from the International Civil Aviation Organization (ICAO). This certification allows  twin-engine  aircraft to conduct long-haul flights over uninhabited areas (oceans, deserts, poles) beyond 60  minutes from a diversion airport.

This e-learning training was developed by Audace in 2014. To meet the evolving standards, Air France entrusted Audace with the complete overhaul of the e-learning in 2022, now using Storyline 360.  The training consists of six e-learning modules. The objective is to teach the theoretical and practical aspects of the ETOPS regulations, including their content and requirements.

Target

Air France pilots

Educational Objective

Identify, analyze, and prevent risks associated with flights that deviate more than 120 minutes from any airport.

Discover the project in a video.

Orano – Decommissioning and Services

Objectives

The technical management of ORANO Dismantling and Services requested Audace Digital Learning to develop a customizable solution for visualizing the radiation levels encountered during an operator’s journey in a nuclear facility using Virtual Reality (HTC VIVE headset). The service consisted of overlaying the point cloud data obtained from the scan of the facility with radiation measurements. Both pieces of information were previously obtained using their ManuelaTM technology, which enables simultaneous reconstruction of topographic and radiological maps.

Center Dunkirk – Serious Game Urban Flux

Device

Designed in partnership with the “Ville Durable” e-learning center in Dunkirk, this Serious Game aims to simplify the concepts of sustainable urban planning. The player combines shapes to collect and connect light streams. Then, through multiple combinations, reveal the sustainable flow.

Discover the project in a video.

Poivre Rouge Restaurants – Elearning

device

A collection of gamified e-learning modules. This system is accompanied by a dedicated training platform for distribution, learner tracking, and statistical reporting.

Themes :

  • Managment
  • Table service
  • Kitchen

target audience

All employees of the restaurant chain (front-of-house and kitchen staff, as well as managers)

Objectives

To train each employee on best practices and expected standards within the framework of quality commitments.

Discover the project in a video.

Toulouse Hospital Center – Serious Game for high-risk routes.

Objectives

The CCLIN Sud-Ouest and its Arlin Midi-Pyrénées were looking to develop a product that would raise awareness among healthcare professionals about the management of risks associated with patient care throughout the patient’s journey. The Serious Game produced by Audace allows for an operational and playful awareness of risk factors, leading to a change in the practices of professionals who have developed bad habits.

Paoli Calmettes Institute – Serious Game e-dentito

Objectives

Major challenge for patient safety, identity vigilance is a complex and cross-cutting issue. The Paoli-Calmettes Institute and 7 other CLCC centers wanted to have a serious game to train their new hires more quickly and allow all staff members to update their knowledge. And that, by playing… seriously!

The serious game E-DENTITO developed with and for the Institut Paoli Calmettes received the Unicancer Innovation Award.

Discover the project in a video.

Ramsay Générale de Santé – LMS/LCMS

Objectives

The Ramsay Générale de Santé group wanted to be autonomous in the creation and distribution of training modules within a network of 132 healthcare facilities. Audace Digital Learning implemented a fully customized guided platform solution that allows managers to design their own training modules or quizzes and track the results of learners at the end of their learning journey.

Orano – Serious Game Ki-SAS

Objectives

Being able to remotely manipulate software without physical contact on devices (e.g., through an isolation tent) using only body and hand movements.

In the case of the nuclear industry, the device allows computer equipment and screens to be kept outside of protected areas (radiation, viruses, etc.) while freely manipulating the interfaces.

The solution uses Kynect® technology and an Audace software.

Discover the project in a video.