Games to boost your “self”.

Today’s skills shape tomorrow’s successes. In an ever-changing professional context, traditional training methods are reaching their limits. This is where serious games make perfect sense: these innovative tools, which combine fun, engagement, and learning, are redefining the way technical (hard skills) and behavioral (soft skills) competencies are developed. Combining immersion and interaction, they offer much more than just entertainment: an active educational experience designed to firmly embed knowledge and stimulate reflection.

Serious games vs gamified training, what are the differences?

Serious games are playful experiences designed for educational or informational purposes. A serious game is a well-structured game, governed by rules, and focused on a specific educational goal: to transmit knowledge, develop skills, or promote behavioral changes.

This is how they are distinguished from other gamified training, such as:

  • Gamified e-learning, modules enriched with storytelling, quizzes, or mini-games, which make learning more engaging.
  • Simulation games that recreate realistic professional situations to allow learners to practice safely.

Active learning: the core of the serious game.

Like video games, serious games immerse players in unconventional universes, sometimes far from their daily reality or professional life. The learner takes on a role and thus becomes an active participant in their learning.

This active role promotes:

  • Attention: Without attention, there can be no understanding or memorization!
  • Involvement: The chosen game mechanisms encourage the learner to make decisions in context. This allows them to more easily grasp certain concepts and develop skills.
  • Motivation: Solving puzzles, earning rewards, surprising, and sparking curiosity help maintain the learner’s motivation and emotional involvement. According to Dale’s Cone of Experience, the more an activity engages the senses and the learner’s involvement, the more effective it is.
  • Memory: Serious Games create immersive scenarios that trigger emotions (positive stress, satisfaction from success, curiosity). These emotions facilitate the encoding of memories and, by extension, the long-term memorization of concepts and skills.

"Introducing play into pedagogy is about wanting to mix pleasure and work."

The game is an experimental field where failure is allowed, promoting learning in a safe and engaging environment.

According to several studies*, this learning through action increases knowledge retention by 20 to 30% compared to traditional methods. To go even further, real-time feedback guides the user in their progress and strengthens confidence in their own abilities.

Thus, immersing the learner in a context far from their daily life allows them to stimulate reflections and develop key skills transferable to professional situations. Some examples:

  • Cognitive skills: critical thinking, decision-making, problem-solving.
  • Social skills: leadership, teamwork, conflict management.
  • Technical skills: mastery of complex processes.
  • Professional skills: time management, organization, strategy.

Serious games in the service of soft skills.

Learning through play helps develop important social, emotional, and behavioral skills. Immersed in unconventional worlds, players are made aware of concepts (e.g., emotional intelligence, stress or conflict management) that they can put into practice in real-life situations. They can thus experiment with specific behaviors (active listening, decision-making) in safe environments without real consequences.

By repeating scenarios, players gain confidence. Confidence is essential for applying acquired skills in the real world. Serious games provide non-judgmental environments where failure is seen as a learning step. Positive and personalized feedback enhances motivation and personal satisfaction. Scenarios with progressive difficulty help users become aware of their progress, thereby strengthening their sense of competence.

For example, in a serious game on team management, the user can test different approaches to motivate their team members.

Serious games in the service of hard skills.

Integrated into a well-thought-out educational path, serious games are also suitable tools for developing hard skills, these technical skills specific to a job or task. In industries, healthcare, and many other fields, they are highly valued for training or raising awareness about best safety practices. For example, a medical simulation game designed by Audace allows teaching clinical protocols or diagnostic techniques.

Measuring progress: an asset for companies.

With integrated analysis tools, Serious Games provide precise indicators to evaluate learners’ performance and progress. These data help identify strengths, target areas for improvement, and adjust training paths. By making results tangible, they not only strengthen learners’ confidence but also that of organizations in their educational programs.

Serious games at Audace: discover some inspiring creations.

Here are some examples of serious games developed by Audace in various fields:

Montpellier SupAgro
Serious Game Down by the Sea

A multiplayer serious game to apply socio-economic knowledge in a Master's program.

Skema Business School
Serious Game La Table de Marie

A multiplayer and multi-award-winning serious game for training on the challenges of Knowledge Management.

Carsat
Serious Game Trajet Gagnant

This serious game, with its original and game-inspired setting, challenges you to balance driving and coactivity!

Keolis - Business Game
Formation Managers

A multiplayer serious game to validate senior executives' ability to synchronize and optimize their actions.

Halle aux Sucres
Serious Game Deviens un Exp'Air

An educational serious game to introduce the pillars of sustainable development and the impact of human constructions.

CHU Rouen - Serious Game
Gestion de l'urgence en EHPAD

Two playful training programs to train healthcare professionals in emergency management in nursing homes and key steps in a care pathway.

Orano - Serious Game
Risk Prevention

Inspired by a famous TV series, this virtual reality serious game trains operators in safety within the nuclear industry.

Metrology
Serious Game Metrology

An educational serious game to introduce the pillars of sustainable development and the impact of human constructions.

As you may have understood, The dynamics of the game is not just a mere gimmick., but a lever to engage the learner in an active process of discovery and learning. Adopting serious games in professional training means choosing a method that combines engagement, effectiveness, and personal development. By transforming the world of training, serious games leverage the emotional and immersive power of games to offer much more than just a fun moment: a true educational experience. Placed at the center of the experience, the learner undergoes a real interactive and stimulating experience, where each victory, each progression contributes to boosting their “self” — and preparing a more assured professional future.

The Resurgence of Serious Games: A Strategic Comeback

Serious games, once seen as a promising method for learning and professional training, had been pushed to the background in favor of more conventional methods. However, technological advancements and changing business needs have paved the way for its resurgence. This article explores the reasons for the previous decline in interest and why serious games are making a strong comeback in the world of training today.

Why had serious games been overlooked?

Several factors contributed to the sidelining of serious games over the years:

  • Lack of trust and understanding: Serious games were often seen as costly and complex tools to implement, with benefits that were difficult to quantify. The lack of understanding of their educational potential and effectiveness led to some skepticism.
  • High development costs: Developing a high-quality serious game required significant resources in terms of time, money, and expertise. Companies often preferred more cost-effective and proven training methods.
  • Limited technology: The technological capabilities of the 2000s and 2010s did not allow for the creation of as immersive and interactive gaming experiences as today. Graphics and game mechanics often appeared limited, especially when compared to video games that required millions of euros in investment.
  • Resistance to change: Training managers were sometimes reluctant to adopt innovative methods, preferring to stick with traditional in-person or online training techniques, which were perceived as safer and more reliable.

The Reasons for the Resurgence of Serious Games

Today, several factors explain why serious games are experiencing a resurgence and are increasingly being adopted by training departments.

Gamification and Pedagogical Effectiveness

Companies are constantly seeking innovative pedagogical methods to motivate their employees and improve knowledge retention. Certain types of serious games, with their ability to simulate real-world situations and offer hands-on learning, meet these needs perfectly. Gamification, or learning through play, uses additional mechanisms such as rewards, challenges, and progress tracking to stimulate learner engagement. This results in more active participation and better assimilation of skills and knowledge.

Studies have now shown that gamification has a significant impact on learning. For example, the meta-analysis by Hamari et al. (2014) of several studies on gamification demonstrated that game elements such as points, badges, and leaderboards enhance learner motivation and engagement.

Another meta-study by Zhonggen (2019) found that serious games increase the enjoyment of learning, improve attitudes towards the subject matter, and develop metacognitive strategies. Research by Jaccard et al. (2021) and Azmi et al. (2019) also shows that serious games significantly enhance collaborative skills, motivation, and learner engagement.

Storytelling and Engagement

Storytelling is another key element of serious games. By integrating immersive narratives, serious games captivate learners’ attention and facilitate the retention of concepts. A compelling story can transform a simple lesson into a memorable adventure, allowing learners to relate to the characters and understand the consequences of their actions within a narrative framework.

The shifts created by serious games can also help overcome the saturation of traditional teaching methods. For example, when a safety procedure has been repeated numerous times and employees believe they have mastered it, a serious game can introduce unexpected variables or additional challenges that force learners to reassess their knowledge and apply concepts dynamically. This can be the only effective solution for critical training, such as safety, when simple repetition is no longer sufficient.

Montpellier SupAgro -
Serious game "Down by the sea"

This serious game with an original storytelling introduces students to the socio-economic mechanisms related to the sustainable management of natural resources. It immerses learners in the aquatic world and challenges them to effectively combine stock management with the preservation of natural resources.  

Technological Evolution

Technological advancements have also contributed to the resurgence of serious games. The integration of platforms such as Unity and Unreal Engine has made it possible to create games with realistic graphics and complex scenarios. Unity, for example, allows for the development of high-quality 2D and 3D games that can be deployed across multiple platforms, including mobile, console, and PC, with full support for cloud services through Microsoft Azure.

Unreal Engine, developed by Epic Games, is known for its advanced graphical capabilities, enabling the creation of highly detailed and realistic environments. Unreal Engine also features a visual scripting system called Blueprints, which allows developers to create complex game logic without writing code. This engine integrates seamlessly with cloud services, providing great flexibility for game development and deployment.

Azure PlayFab, for example, provides scalable backend services for games, allowing for the management of multiplayer services, player data, and real-time analytics, while ensuring data security and compliance. These capabilities help reduce infrastructure costs and ensure a smooth and continuous gaming experience, which increases user engagement and, consequently, return on investment.

Serious games today offer an excellent return on investment. Development costs have decreased thanks to more accessible development platforms and open-source technologies. Rather than being a mere trend, they have now become a cornerstone of training, offering a playful and effective way to acquire new skills and knowledge.

Audace and serious games...

Audace created its first serious game in 2017., immersing nurses in a SimCity-like universe to learn the blood transfusion protocol. Once the protocol is mastered, participants must repeat it in time-sensitive and critical emergency situations to ensure their proficiency even under stress.

In the healthcare field, Audace has developed several innovative serious games:

  • Immunopolis: This educational game informs and educates patients about immunotherapy, empowering them to take an active role in their treatment and health.
  • Vertexa : Using virtual reality, this game offers a gamified and immersive care program for patients with eating disorders. It combines therapy and psychological education for a holistic approach to treatment.

Onco Aura -
Serious Game "Immunopolis"

Vertexa - A serious game in virtual reality

For the industrial sector, Audace has created numerous serious games for the industrial sector. Some are distinguished by their high level of gamification:

  • Risk Prevention (serious game in VR) : In this serious game, inspired by the series Lost, the player is a survivor of a plane crash on a deserted island. The immersive first-person serious game places the learner at the heart of a mission that can only be completed by adhering to Orano’s safety rules. Objective: to awaken the vigilance of Orano employees by hunting down bad habits.
  • Sacha (screen-based serious game): This cybersecurity serious game features a spy attempting to infiltrate Satgam Corp to test its defenses (antivirus, firewalls, etc.). The mission’s objective is to ensure that Naval Group personnel are up to the strategic challenges they face.

Orano - Serious Game
"Risks prevention"

Naval Group -
Serious game "Sacha"

In terms of scalability, Audace demonstrated its expertise with the  game “La Table de Marie” for SKEMA Business School..
Chaque année, ce jeu est utilisé pour le Sprint KM, un séminaire qui initie les étudiants aux enjeux du Knowledge Management.
En 2022, Audace a conçu ce serious game, désormais réactualisé chaque année pour 800 étudiants de L3, répartis en groupes de 6, qu’ils soient en présentiel ou en distanciel.

Skema Business School - Serious game
"La Table de Marie"

Audace’s serious games illustrate how gamification and immersive technologies can enhance training by making learning more engaging and effective.