UIMM – Electromob Simulator

The rise of battery gigafactories in France is creating a growing demand for highly qualified profiles in various technical fields. To address this need and highlight the opportunities in the sector, the UIMM  (The Union of Industries and Metallurgical Trades) turned to Audace to develop an immersive virtual reality experience. This innovative tool aims to attract new talent and spark interest, particularly during trade shows. Designed with the OpenXR standard, the application is compatible with the leading VR headsets on the market and combines playful learning and innovation to unveil the future of the automotive industry.

DEVICE

The VR simulation developed by Audace consists of two complementary applications:

  • Sector Discovery: The first application offers users an immersion into the world of automotive through virtual tours of factories, workshops, and assembly lines, enhanced with employee testimonials to provide an overview of the sector’s professions.
  • Serious Game: The second application invites participants to embody a character in a futuristic industrial environment, reminiscent of a hero like Batman. In a secret underground base, users must complete professional missions, handle objects, use personal protective equipment (PPE), and solve technical problems.

The missions take place in a central emblematic location, the Cell Center, where users can choose between a “linear story” mode or free exploration. Among the activities offered: managing an Electromobile 4.0 and conducting risk inspections in a workshop. The technical challenges and mini-games are designed to reflect the realities of work in a gigafactory, immersing users in the heart of the production processes.

Technology

Developed using Unity and compatible with the Meta Quest 3, these applications use the OpenXR standard to ensure compatibility with other VR headsets, thereby enhancing their accessibility.

OBJECTIVE

The goal of this project is to allow a wide audience to discover the professions in the automotive industry, particularly those in battery gigafactories, in order to spark vocations in a sector undergoing significant transformation.

TARGET

The system is aimed at the general public, especially employees on standby or undergoing career transitions, as well as job seekers, during professional trade shows organized by the UIMM.

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Ineris – VR Training for ATEX Risks

Explosive atmospheres (ATEX) represent a major risk in many industrial sectors where mixtures of flammable gases, vapors, or dust can cause explosions. Regulations require a thorough risk assessment and the use of appropriate equipment to prevent these dangers.

Specializing in the prevention of industrial and environmental risks, Ineris (National Institute for Industrial Environment and Risks) develops tools, training, and certifications that help industries comply with regulations and adopt safe practices. Ineris offers comprehensive ATEX training, including specialized modules on risk assessment (ATEX zoning) and equipment management.

The Ism-ATEX certification training, recognized in France and internationally, is the only certification course in this field. In 2019, an e-learning module was developed to make access to this training more flexible and modern.

In a bid for innovation and to strengthen its position as a leader, Ineris introduced a virtual reality simulator (developed by Audace) that includes two immersive scenarios. These scenarios provide realistic situations and allow for the application of essential safety measures.

DEVICE

Virtual reality simulator consisting of two scenarios:

  • The first scenario involves a technical intervention on an ATEX pump set and the preparation of work in a hazardous area. The learner is faced with a gas leak that they must stop as quickly as possible to avoid an explosion.
  • In the second scenario, the learner must perform first-level maintenance operations (inspection, cleaning, and replacement of parts) and recommission the pump. This scenario, which also takes place in an ATEX zone, includes gas measurements, validations or refusals, triggering the emergency alarm, etc.

TARGET

Any person required to work in an ATEX zone.

OBJECTIVE

Training to intervene in ATEX zones safely.

SNCF – Railway Risk Simulator

Movements and work performed within railway premises expose employees to risks and dangers defined as “railway risks.” These railway risks relate to the movement of a train, namely the risk of collision and the danger posed by the air pressure effect caused by the passage of a train.

In order to raise awareness among its employees about these dangers,  SNCF, through its  AR.VR Factory, entrusted Audace with the development of a VR application for simulating railway risks.

DEVICE

Equipped with a standalone VR headset, the learner is immersed near a railway track. Their mission: to cross the tracks between two passing trains in order to take a photo of an electrical equipment. To do this, they must move safely along the tracks and cross them after following precautionary rules. During the exercise, the learner faces the imminent arrival of trains traveling at 130 km/h (first in one direction, then the other) and risks being hit.

Rails, ballast, vegetation, overhead lines, train… The hyper-realistic simulation of the environment makes the experience more impactful and thus facilitates the memory retention of the learners. The sound and vibrations associated with the passage of trains (including the driver’s audible warning) have also been replicated. This evokes strong emotions in the learner (surprise effect, stress state…) and contributes to the memorization of good safety practices.

To enhance the user experience, the application is compatible with the standalone Meta Quest 3 and Meta Quest 2 headsets. A voiceover has also been integrated into the system.

TARGET

SNCF technicians.

OBJECTIVE

Raising awareness among SNCF employees about railway risks near tracks in a rural environment.

ORANO – MANUT VR Simulator

The Manut VR application designed for Orano DS is a virtual reality training simulator dedicated to blocking, securing, and slinging loads related to handling activities in a nuclear environment.

In this virtual reality training, the operator must place packages of various shapes and capacities into containers while avoiding several pitfalls, such as incorrect sling labeling, improperly positioned or damaged slings or hooks, and more. In the event of non-compliance of the actions carried out, the learner can visualize the consequences of their choices (accidents, deterioration of equipment, etc.).

TARGETS

Handling technicians working on a nuclear site.

OBJECTIVES

  • Allow first responders to access information relating to good practices to be implemented during interventions requiring bracing or securing loads or securing a lift;
  • Allow experienced people to reintegrate methodological developments.

Accompanied by a trainer, the learner can practice various scenarios such as:

  • Loading a scaffolding rack with blocking onto a rolling cart.
  • Loading and lifting a container
  • Loading vacuum cleaner and hose racks into a truck
  • Loading materials onto a flatbed trailer
  • Loading measuring boxes into a truck
  • Slinging

In order to allow immersion close to reality, the different 3D models, the character avatar as well as the environments are reproduced with a high level of realism.